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Giant Prince Musket Deck for Arena 2
An easy to use deck with cards readily available in Arena 2. A basic Beatdown deck you have to learn in order to move to the next arena.
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If you're new to the game and you don't know which cards go well together, this Arena 2 - Bone Pit deck will teach you one of the most basic strategies in the game. That is putting a high HP unit (a Giant) in front and having low to medium HP units at the back (Prince + Musketeer) to shield it from enemies.
This Giant Prince Musket Deck has the most basic Giant to shield the units away from harm. It also has the Prince for his charging damage and the Musketeer for her range and firepower. It also has the basic Arrows and the ever trusty Fireball for that win condition.
Giant Prince Musket Deck:
- Arrows - Since you still don't have the Zap spell, this is your spell to go. This will get rid of Goblins, Spear Goblins, and Skeleton Army. It can also kill Archers too!
- Bomber - Aside from Arrows, the Bomber can also take care of low HP troops. He can also deal a huge damage to another unit or your opponent's tower.
- Fireball - You have to time this one correctly. At Arena 2 - Bone Pit, this is where you can get to know the cards more.
- Giant - With a great amount of HP, the Giant is your shield for the Prince and Musketeer.
- Goblins - For a cheap 2 elixirs, they can stab any intruders in your base.
- Musketeer - Her good range and firepower will take care any Baby Dragons flying around the area. She will also be a good support unit for your Giant + Prince push.
- Prince - His charge can deal a lot of damage. Make sure to put him behind the Giant.
- Spear Goblins - An additional support unit with range for a cheap 2 elixirs.
Clash Royale Strategy:
The Ideal Strategy of this deck is to have a Giant in front, a Bomber behind him and a Prince. You can add the Musketeer for an additional range and firepower. The Bomber will clear the way for any counters and distractions for your Prince for him to connect with his powerful charge.
You can either drop the Giant first or the Bomber. Deploy them at the back of the King Tower. If you deployed the Bomber first, make sure to place the Giant in front of him just before he crosses the bridge. Once you already formed a good Giant + Bomber push, you can add the Prince by deploying him on the bridge. He will make a good charge that will damage the opponent's tower. Have the Musketeer ready for additional power.
For defense, you can use your Goblins if you're fighting against ground troops. For flying units such as the Baby Dragon, you have the Spear Goblin and the Musketeer. You can also use the Bomber against low HP units.
You can disregard the Bomber in your Giant push and replace him with the Musketeer. Have your Arrows and Fireball ready for any counters.
This deck is well-balanced. The only weakness it has is having no buildings for Giants and Hog Riders to lock on. In which case you have your Goblins and Bomber to get rid of them and not reach your precious tower.
This deck is one of the most basic strategies you can learn early on. You can use this beatdown strategy you will learn on higher arenas. You can change the Giant with the Royal Giant and even the Golem as you move along.
Do you have Clash Royale decks you want us to feature? Feel free to use our SUBMIT A DECK feature on the site. If it is looking good, we will feature it on the site just like these USER SUBMITTED DECKS.
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