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Giant Prince Miner Hybrid Deck for Arena 8 to 12

Play with either a Giant Beatdown or a Miner Control strategy.
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Prince Miner Hybrid Deck for Arena 8 to 12
giant.png IceSpirit.png miner.png minions.png
musketeer.png poison.png prince.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This hybrid deck has 3.4 average elixirs which is reasonable for having two kinds of strategies.
You can push with a Giant beatdown or a Miner control.
You can also send in a naked Prince.
Defense You have the Minions for quick counter.
You can also use the Prince if you need a high DPS unit.
Use the Musketeer for both air and ground.
Watch Out For P.E.K.K.A
Fireball
Swarms
Tested Working in 12 and Tournaments - Last Balance Update after Posting: January 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png miner.png musketeer.png prince.png minions.png
  • Note - You can either have a quick Miner + Minions + Poison push or a Giant beatdown. Play the Giant by dropping him at the bridge. You can even send out a naked Prince.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png miner.png musketeer.png prince.png minions.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison for swarms, chip tower damage, Zap to reset Infernos, Sparky, and for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

minions.png musketeer.png prince.png IceSpirit.png
  • Note - You can also use the Giant or the Miner to tank if necessary.

Anti- Air:

These are the cards against flying units:

minions.png musketeer.png
  • Note - These two are effective in stopping aerials. Use the Ice Spirit if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png IceSpirit.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Poison to chip their HP and any unit available.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Push
giant.png musketeer.png prince.png
Miner Push
miner.png minions.png poison.png
Defense
minions.png musketeer.png prince.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Chief Pat copying Nova | Bocchum's deck, the number 1 deck in the world as of its recording.

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