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Giant Night Witch Poison Beatdown Deck for Arena 8-12

The Giant + Night Witch + Miner Deck can still give you trophies in ladder with just a couple of tweaks!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Night Witch Poison Beatdown Deck for Arena 8-12
giant.png guards.png mega-minion.png miner.png
night_witch.png poison.png TheLog.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Giant + Night Witch + Miner beatdown tweaked to fit the current meta.
You can tank with either the Giant or Miner or even both.
Defense You have three kinds of spells for defense.
The Guards are your main defense unit.
Use the Giant as a lure if necessary.
Use the Night Witch for defense too to start a counter-push.
Watch Out For Fireball
P.E.K.K.A
Inferno Dragon
Inferno Tower
Lava Hound
Balloon
Aerial Decks
Tested Working in Arena 8 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png night_witch.png miner.png
  • Note - Start with the Night Witch at the back of your King Tower and then just drop the Giant at the bridge. Once the Tower Archer is already locked on to the Giant, deploy the Miner directly at their tower. Support with your spells.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png night_witch.png miner.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png zap.png poison.png
  • Note - The Log pushes back troops and crushes ground swarms. Zap to reset Infernos and get rid of swarms. Poison can whittle towers, swarms, and defense buildings.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

guards.png mega-minion.png night_witch.png
  • Note - These units are great for counter pushing. Use the Giant as a lure and tank if necessary.

Anti- Air:

These are the cards against flying units:

mega-minion.png
  • Note - Your only anti-air is the Mega Minion. The Bats from your Night Witch can also help. Do a tower trade if you're facing a full heavy aerial deck.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

giant.png guards.png

Note - This deck doesn't have a counter against the 3M. Alternatively, use the Giant to tank and distract and finish with the Guards.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Miner Night Witch
giant.png miner.png night_witch.png
Quick Counter-Push
miner.png night_witch.png mega-minion.png
Defense
guards.png mega-minion.png night_witch.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
poison.png Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Check out Metalbond as he won against a Royal Ghost + Skeleton Barrel + Prince meta deck with just a couple of HP to spare!

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