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Giant Night Witch L-Jack Deck for Arena 8 Tournaments

The effective Giant + Night Witch combo got another tweak with the L-Jack for the Rage!
Written by: Approved and Originally Published by: Updated on .


Giant Night Witch L-Jack Deck for Arena 8 Tournaments
giant.png guards.png LumberJack.png mega-minion.png
night_witch.png poison.png TheLog.png zap.png


Category Evaluation
Offense Giant + Night Witch + LumberJack beatdown tweaked to fit the current meta.
You can tank with either the Giant or LumberJack or even both.
Defense You have three kinds of spells for defense.
The Guards are your main defense unit.
Use the Giant as a lure if necessary.
Use the Night Witch for defense too to start a counter-push.
Watch Out For Fireball
Inferno Dragon
Inferno Tower
Lava Hound
Aerial Decks
Tested Working in Grand Challenge - Last Balance Update after Posting: January 24, 2018


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png night_witch.png LumberJack.png
  • Note - Start with the Night Witch at the back of your King Tower and then just drop the Giant at the bridge. Once the Tower Archer is already locked on to the Giant, you can place the LumberJack at the bridge. Support with your spells.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png night_witch.png LumberJack.png


You use the spell for attacking, defending, or countering:

TheLog.png zap.png poison.png
  • Note - The Log pushes back troops and crushes ground swarms. Zap to reset Infernos and get rid of swarms. Poison can whittle towers, swarms, and defense buildings.


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

guards.png mega-minion.png night_witch.png
  • Note - These units are great for counter pushing. Use the Giant as a lure and tank if necessary.

Anti- Air:

These are the cards against flying units:

  • Note - Your only anti-air is the Mega Minion. The Bats from your Night Witch can also help. Do a tower trade if you're facing a full heavy aerial deck.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

giant.png guards.png

Note - This deck doesn't have a counter against the 3M. Alternatively, use the Giant to tank and distract and finish with the Guards.



These are the cards that are normally played together:

Ideal Push
giant.png LumberJack.png night_witch.png
Quick Counter-Push
LumberJack.png night_witch.png mega-minion.png
guards.png mega-minion.png night_witch.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
giant.png Crown Towers
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
guards.png Single Target Units
Tower Locking Units
The Log
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Flying Machine
Inferno Dragon
Ranged Units
night_witch.png Ground Units
Crown Towers
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
poison.png Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms


Watch Hampsh as he uses this deck in a Grand Challenge. This deck is easy to use with 3 spells and counter units. Make a quick push by dropping the Giant at the bridge.

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