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Giant Night Witch Double Minions Deck for Arena 9 to 12

Push with either the Giant or the Bandit.
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Night Witch Double Minions Deck for Arena 9 to 12
bandit.png fireball.png giant.png IceSpirit.png
minion_horde.png minions.png night_witch.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck has two tankers, the Giant and the Bandit.
You can use the Bandit for a quick push.
Use the Giant for a heavy push together with the Night Witch.
Defense Use the Bandit and Night Witch for both offense and defense.
Use the Minions to bait out his spells before dropping your Minion Horde.
Watch Out For Wizard
Executioner
Splashers
Inferno Dragon
Inferno Tower
Tested Working in 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png night_witch.png minion_horde.png bandit.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png night_witch.png minion_horde.png bandit.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball for clumped units, defense buildings, and chip tower damage. Zap to reset Infernos and Sparky and also for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

bandit.png night_witch.png minions.png minion_horde.png
  • Note - Use the Ice Spirit if necessary. Drop the Minions first before deploying your Horde.

Anti- Air:

These are the cards against flying units:

minions.png minion_horde.png
  • Note - Drop the Minions first before deploying your Horde.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a great counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
giant.png night_witch.png minion_horde.png
Bandit Push
bandit.png night_witch.png minions.png
Defense
bandit.png night_witch.png minions.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch Oxalate as he plays this deck in his own ladder matches against a Giant Sparky Deck, 3M Ram Spam Deck, and GY Hut deck. He won flawlessly.

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