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Giant Night Witch Beatdown for Arena 8 and Above

Even with the Royal Ghost and Mega Knight meta, the Giant and Night Witch can still dominate!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Night Witch Beatdown for Arena 8 and Above
archers.png fireball.png giant.png goblin_hut.png
IceSpirit.png minions.png night_witch.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Your main tanker of this deck is the Giant.
Main strategy of this deck is to deal chip damage and drop the Giant at the bridge whenever the opportunity arises.
Defense You have the Goblin Hut to lure units to the middle and for a trickle of Spear Goblins
Archers, Minions, and Ice Spirit for quick defense and cycle.
Watch Out For Fireball
Executioner
Wizard
Valkyrie
Tested Working in Arena 8 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png night_witch.png goblin_hut.png
  • Note - Oxalate's tip is to not make a slow beatdown with the Giant. Always drop him at the bridge so you won't get punished by fast cycling decks like the Hog. Deal chip damage and drop the Giant up front if there's an opportunity.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png night_witch.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball to chip tower damage and buildings. Zap to reset Infernos and get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

goblin_hut.png night_witch.png minions.png archers.png
  • Note - Aside from sending out Spear Goblins after a couple of seconds, the Goblin Hut can lure units to the middle of your base. The Night Witch can also go on defense as she can summon Bats.

Buildings:

goblin_hut.png

Anti- Air:

These are the cards against flying units:

archers.png minions.png IceSpirit.png
  • Note - All your anti-air units are weak against Arrows, make sure to bait the spell out first.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
goblin_hut.png giant.png night_witch.png
Chip Damage
goblin_hut.png night_witch.png archers.png
Defense
night_witch.png archers.png minions.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
archers.png Balloon
Lava Hound
Aerial Units
Ground Units
Lure
The Log
Arrows
Splashers
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
goblin_hut.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch Oxalate as he plays this deck in his own ladder matches facing meta cards in the arena.

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