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Giant Miner Zappies Deck for Arena 11 and Above

A hybrid deck that combines beatdown strategy and Miner control together with the Zappies!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Miner Zappies Deck for Arena 11 and Above
fireball.png giant.png Goblin_Gang.png inferno-dragon.png
miner.png minions.png zap.png zappies.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Zappies are versatile, it can go with the Giant or Miner.
You can go for a Giant beatdown or a quick Miner push.
You can also use your Minions for offense or defense.
Defense You have the Goblin Gang to use against single target units or tower locking troops.
Inferno Dragon is for tanky units such as P.E.K.K.A, Golem, or Mega Knight.
Watch Out For Fireball
Minion Horde
Defense buildings
Splashers
Tested Working in Arena 11 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png miner.png zappies.png minions.png inferno-dragon.png
  • Note - Your push depends on what your opponent has. You can start slow by deploying your Giant at the back of your King Tower or do a counter-push by using your Miner together with your surviving units.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png miner.png inferno-dragon.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball to stop pushes or Minion Horde. It can also eliminate buildings. Zap is to reset Infernos or against swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png minions.png zappies.png inferno-dragon.png
  • Note - Your cheap units, including the Zappies are great for defense. Use the Inferno Dragon against tanky troops.

Anti- Air:

These are the cards against flying units:

minions.png inferno-dragon.png
  • Note - They are effective against aerial units, provided the opponent doesn't have Zap in his hand.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is an effective counter against the Miner. Add Zap if necessary.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Zappies
giant.png zappies.png fireball.png
Miner Zappies
miner.png zappies.png minions.png
Defense
Goblin_Gang.png minions.png zappies.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
zappies.png Inferno Tower
Sparky
Ground Units
Fireball
Aerial Units
Splash Units

Video:

This video is Polish and from a Youtuber named Vcurviony. Check out his gameplay using this deck.

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