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Giant Miner Control Beatdown Deck for Arena 9 and Tournaments
Two strategies in one deck. An easy Giant beatdown strategy or a quick Miner Control.
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Miner Control Beatdown Deck for Arena 9 and Tournaments
fireball.png giant.png Goblin_Gang.png miner.png
minion_horde.png minions.png night_witch.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense You can use the Giant supported by any of your units to do a beatdown.
You can also do a Miner control by deploying him directly at a tower after your units finish their counter.
Defense Use the Goblin Gang to counter tankers and single target units.
Use the Minions to counter both air and ground, add Minion Horde after they countered it with a spell.
You also have the Night Witch to generate Bats and for additional defense.
Watch Out For Wizard
Executioner
Arrows
Zap
Splashers
Tested Working in Arena 9 and Tournaments - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png miner.png night_witch.png minions.png minion_horde.png
  • Note - Start with the Giant at the back of your King Tower. You can either support him with Minions or Night Witch. If the opponent uses a spell against your Minions, follow with the Minion Horde. Same with the Miner. You can use him after your troops are done defending your base.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png night_witch.png minions.png minion_horde.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball is great in stopping pushes or destroying defensive buildings. Use the Zap to reset Infernos or against swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

  • Note - If you're facing splashers, use the Giant as a distraction before you use your low HP units.

Anti- Air:

These are the cards against flying units:

Goblin_Gang.png minions.png minion_horde.png night_witch.png
minion_horde.png minions.png Goblin_Gang.png
  • Note - Try to use the cheaper Minions before deploying your Minion Horde to bait their spells.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Fireball is a great counter against the 3M. If you're not able to finish, use Zap.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Night Witch
giant.png night_witch.png zap.png
Miner Control
miner.png minions.png zap.png
Defense
Goblin_Gang.png minions.png night_witch.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch how SirTag featured by CWA make his decision on whether to push with the Giant or the Miner. Check out how he also baits the spells with his Minions.

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