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Giant Machine 3M Beatdown Deck for Arena 9 and Above
Do an overkill with this No Legendary Giant with Flying Machine and 3M beatdown deck.
Written by: Approved and Originally Published by: on September 22, 2017.
This article had a major update on .

Overview and Strength:

This deck doesn't have any legendaries but it has the Flying Machine along with the Three Musketeers. Overkill your opponent by using splitting the Three Musketeers and have the Flying Machine for additional support and power.

The Strength of this deck is you can just have the Giant + Flying Machine and/or Mini P.E.K.K.A to do your push. Surprise your opponent by placing the Three Musketeers and splitting them for a three crown victory.

Find Similar Decks with Diff. Card Combos:
Flying Machine Decks Arena 9 Decks Giant Decks
Check out different deck combos with the Flying Machine.
Check how to work your way in Arena 9.
Decks with the Giant!

Giant Machine 3M Beatdown Deck:

bats.png elixir_collector.png flying_machine.png giant.png
icegolem-card.png mini_PEKKA.png three_musketeers.png zap.png

Card Roles:

Clash Royale Strategy:

Ideal Strategy:

The Ideal Strategy of this deck is to trick your opponent that you only have the usual Giant beatdown deck with the Flying Machine and Mini P.E.K.K.A. During double elixir, you will unleash your wrath by dropping and splitting the Three Musketeers. Make sure the two Muskies are with the Giant and the single one tank her with the Golem.


Pump as soon as you can. Play the usual Giant beatdown by dropping him at the back of your king tower or at the bridge once your troops are done countering. As soon as you hit double elixir, now is the time to place your Three Musketeers. Have the two muskies follow the Giant and the lone Musky with the Ice Golem in the other lane. The one with the Ice Golem, support them with either your Mini P.E.K.K.A or Flying Machine.


For defense, you have your Bats, Mini P.E.K.K.A, and Flying Machine. In some cases, you can use the Ice Golem to pull them away from your base and let your units finish them. Drop the Giant at the bridge to get ready for another counter-push.


You only have Zap to take care of swarms. If facing a Minion Horde, you can use the death damage of the Ice Golem before you let go of your Zap. The firepower of the Flying Machine will do the rest.

Final Overview:

This deck is OP and another version of this made it through the CCGS - Fall Challenge. If you're a 3M master, you better try it with the Flying Machine. It is faster and can cross the bridge to get rid of any pesky building stopping your push.

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Curing the itch from video games by Itchy Monkey

Last modified: 25, 09, 2017

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  • Incapable of countering lavaloon or any kind of beatdown. Gets hard countered by lavahound or golem. -- 19:36, 4 March 2018 (UTC)
  • Incapable of countering lavaloon or any kind of beatdown. Gets hard countered by lavahound or golem. -- 19:43, 4 March 2018 (UTC)
  • Straight up this deck is shit. -- 19:42, 4 March 2018 (UTC)
  • LOL -- 15:09, 19 October 2017 (UTC)