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Giant Hunter Splash Beatdown Deck for Arena 9 to 12

Support your Giant with the two splashers or split push with the Miner!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Hunter Splash Beatdown Deck for Arena 9 to 12
dark_prince.png fireball.png giant.png hunter.png
mega-minion.png miner.png TheLog.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Classic Giant Poison deck.
This deck has two splashers to support your Giant, the Hunter and the Dark Prince
You can also use the Miner to tank or to save your push.
Defense Hunter will take care of swarms both air and ground.
Dark Prince for ground swarms.
Three spells to use.
Watch Out For Skeleton Army
Minion Horde
Inferno Tower
Tombstone
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png dark_prince.png hunter.png
  • Note - Do a slow push with the Giant and stack units behind him. Save your push with the Miner or use him to tank for your splash units.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png dark_prince.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png arrows.png
  • Note - Fireball to deal chip tower damage, get rid of average HP units, get rid of defense buildings. Zap is to reset Infernos or against swarms. The Log to push back and ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

dark_prince.png hunter.png mega-minion.png
  • Note - You can then make a counter-push by deploying the Miner at their tower.

Anti- Air:

These are the cards against flying units:

hunter.png mega-minion.png
  • Note - Place the Hunter as close as you can to his target. Use your spells if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Hunter Push
giant.png fireball.png hunter.png
Giant Dark Prince Push
giant.png dark_prince.png hunter.png
Defense
hunter.png mega-minion.png fireball.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
hunter.png Minion Horde
Knight
Valkyrie
Bandit
Melee Units
Musketeer
Wizard
Ranged Units
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
Fireball
Aerial Units
Splash Units

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