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Giant Hunter Beatdown Deck for Arena 9 and Above

Make an easy and quick push even with just the Giant and the Bats!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Hunter Beatdown Deck for Arena 9 and Above
bats.png flying_machine.png giant.png guards.png
hunter.png LumberJack.png poison.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense The Giant is your main tank and stack units behind him.
You can make an easy push with just the Giant and the Bats.
Defense Aside from the Giant, the rest of your units are for defense.
Bats, Guards, and LumberJack for quick counters.
Flying Machine and Hunter for aerials.
Watch Out For Inferno Dragon
Inferno Tower
Fireball
Tested Working in 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png hunter.png LumberJack.png bats.png flying_machine.png
  • Note - You can easily make a push just by dropping your Giant at the bridge.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison for defense buildings, swarms, and chip tower damage. Zap to reset Infernos and Sparky and also for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

bats.png flying_machine.png guards.png hunter.png LumberJack.png
  • Note - If you're going to use the Hunter, make sure you place him directly at the unit. This will utilize his power up close.

Anti- Air:

These are the cards against flying units:

hunter.png bats.png flying_machine.png
  • Note - If you're going to use the Hunter, make sure you place him directly at the unit. This will utilize his power up close.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

guards.png hunter.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Guards to distract and Hunter to finish them off.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
giant.png LumberJack.png hunter.png
Quick Push
giant.png bats.png guards.png
Defense
guards.png hunter.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
flying_machine.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Aerial Swarms
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hunter.png Minion Horde
Knight
Valkyrie
Bandit
Melee Units
Musketeer
Wizard
Ranged Units
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch TheAlvaro845, a Spanish Youtuber, as he uses this deck in his own ladder matches. Also check out his Giant combos. Sometimes, he just uses a Giant + Bats push.

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