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Giant Hunter Anti-Meta Deck for Arena 10 to 12

Crush the meta with this 3.3 elixir deck!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Hunter Anti-Meta Deck for Arena 10 to 12
fireball.png giant.png guards.png hunter.png
miner.png mega-minion.png TheLog.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Easy push with the Giant and Hunter.
If the Giant's out of rotation, you can use the Miner.
Defense Use the Hunter against high HP units.
You have three spells to cycle.
Watch Out For P.E.K.K.A
Inferno Dragon
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png hunter.png miner.png
  • Note - This deck is pretty easy to play. You start with a slow push with the Giant, put the Hunter behind and ready your Fireball for any counters. If your Giant is not available, you can start with the Miner.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png miner.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png TheLog.png zap.png
  • Note - Fireball for clumped units, air and ground swarms, defense buildings. The Log is to get rid of ground swarms. Zap to reset Infernos, Sparky, and for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

guards.png hunter.png mega-minion.png
  • Note - Your usual unit for defense is either the Guards or Mega Minion. Use any of your three spells if necessary.

Anti- Air:

These are the cards against flying units:

hunter.png mega-minion.png
  • Note - Make sure to drop the Hunter as close as you can get to his target to maximize his boomstick.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Hunter
giant.png hunter.png fireball.png
Miner Hunter
miner.png hunter.png fireball.png
Defense
hunter.png guards.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hunter.png Minion Horde
Knight
Valkyrie
Bandit
Melee Units
Musketeer
Wizard
Ranged Units
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

CLASHwithSHANE uses this deck in his own Arena 12 ladder matches and shares that you can change the Fireball to Poison, The Log to Arrows.

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  • Fuck -- 16:18, 28 April 2018 (UTC)