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Giant Double Prince Triple Spell Deck for Arena 7 to 12
Giant double Prince with three spells to support!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Double Prince Triple Spell Deck for Arena 7 to 12
arrows.png dark_prince.png fireball.png giant.png
mega-minion.png minions.png prince.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The Giant will tank for your double Princes.
The Prince if not stopped can deal a huge damage.
The Dark Prince will clear any ground spawns.
Defense You have your Minions and Mega Minion to defend your base.
You also have three spells, Arrows, Fireball, and Zap to deploy anywhere in the arena.
Watch Out For Inferno Tower
Inferno Dragon
Sparky
Tested Working in Arena 12 - Last Balance Update after Posting: August 6, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png prince.png dark_prince.png
  • Note - Place your Elixir Collector as soon as you can to give you additional elixirs. Make a slow push by dropping your Giant at the back of your King Tower and your Prince and the Dark Prince at the bridge. Have your spells ready and your Minions for any Inferno counter.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png

Spells:

You use the spell for attacking, defending, or countering:

arrows.png fireball.png zap.png
  • Note - Arrows to clear swarms and Fireball is to stop slow pushes and counters. Zap to reset infernos and cheap swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega-minion.png minions.png dark_prince.png
  • Note - Use the Dark Prince if necessary, followed by your spells.

Anti- Air:

These are the cards against flying units:

mega-minion.png minions.png
  • Note - These two can effectively stop aerial units. Support them with your spells.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - A Fireball can easily stop the 3M. If you weren't able to finish, use Arrows.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Double Prince
giant.png prince.png dark_prince.png
Giant Prince Minions
giant.png prince.png minions.png
Minions Defense
mega-minion.png minions.png dark_prince.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms


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