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Giant Dark Hunter Beatdown Deck for Arena 9 to 12

Giant beatdown with two great splashers, the Hunter and the Dark Prince!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Dark Hunter Beatdown Deck for Arena 9 to 12
arrows.png dark_prince.png giant.png hunter.png
mega-minion.png poison.png tombstone.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Classic Giant Poison deck.
This deck has two splashers to support your Giant, the Hunter and the Dark Prince
You can make a push with either of the two splashers and add Poison.
Defense The Poison is there to provide protection and tower chip damage.
You can also use the Poison to whittle buildings.
Hunter will take care of swarms both air and ground.
Dark Prince for ground swarms.
Tombstone to lure tower locking troops.
Watch Out For Skeleton Army
Minion Horde
Inferno Tower
Tombstone
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png dark_prince.png hunter.png poison.png
  • Note - Do a slow push with the Giant and stack units behind him. Support your push with the Poison around them.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png dark_prince.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png arrows.png
  • Note - Poison to protect your Giant push. Zap is to reset Infernos or against swarms. Arrows for air and ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

tombstone.png dark_prince.png hunter.png mega-minion.png
  • Note - Use Tombstone to act as a lure and distraction. You can then make a counter-push by dropping the Giant at the bridge after countering.

Anti- Air:

These are the cards against flying units:

hunter.png mega-minion.png
  • Note - Use the Tombstone to lure and distract.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png dark_prince.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Poison with the Dark Prince.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Hunter Push
giant.png poison.png hunter.png
Giant Dark Prince Push
giant.png dark_prince.png hunter.png
Defense
hunter.png mega-minion.png tombstone.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
hunter.png Minion Horde
Knight
Valkyrie
Bandit
Melee Units
Musketeer
Wizard
Ranged Units
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
poison.png Ground Swarms
Aerial Swarms
tombstone.png Tower Locking Units
Ground Units
The Log
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
Fireball
Aerial Units
Splash Units

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