Check out the newest decks in our Fresh Decks page! | Play with the new Electro Dragon with the best Electro Dragon Decks!
Check out what's new in the November 5, 2018 Balance Update!

Giant Bowler Beatdown Deck for Arena 8 to 12

Crush the counters to the ground with the Bowler and Barbs!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Bowler Beatdown Deck for Arena 8 to 12
barbarians.png Bowler.png fireball.png giant.png
mega-minion.png minions.png TheLog.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense The Giant is your tanker for the rest of your units.
The Bowler can act as a second counter or a good support for your Giant.
Defense You have the Barbarians to counter against Hog Riders and other units.
Bowler to push back units.
Minions and Mega Minion for a quick counter.
You have three spells.
Watch Out For Fireball
Inferno Dragon
Inferno Tower
Tested Working in Arena 12 - Last Balance Update after Posting: August 6, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png Bowler.png
  • Note - Start by countering your opponent's troops with your cards and learn their deck. After countering, drop the Giant at the bridge to start your counter push. Put supporting units behind. Use your spells to deal chip damage.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png zap.png fireball.png
  • Note - The Log for pushing back and crushing ground units. Zap to reset Infernos and get rid of swarms. Fireball to counter clump of units, destroy buildings, and deal chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Bowler.png barbarians.png minions.png mega-minion.png

Anti- Air:

These are the cards against flying units:

mega-minion.png minions.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
giant.png Bowler.png minions.png
Counter-Push
Bowler.png barbarians.png minions.png
Defense
Bowler.png barbarians.png minions.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
barbarians.png Tankers
Tower Locking Units
Fireball
Valkyrie
Wizard
Bomber
Splashers
Bowler.png Ground Swarms Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

If you like this article, please follow us:

Daily Poll:

Clash Royalepedia Navigation Box:

Clash Royalepedia
New Cards
Electro DragonGoblin GiantRoyal RecruitsRoyal HogsAll Card Profiles
Clash Royalepedia - Main Pages
GuidesTipsStrategyClan BattlesLegendary Glitch?Site UpdatesSUBMIT A DECKUser Submitted Decks
Clash Royale Arena
Arena 2Arena 3Arena 4Arena 5Arena 6Arena 7Arena 8Arena 9Arena 10

Electro Valley - Arena 11Arena 12

Card Deck Strategies

BanditBatsBattle RamBowlerCannon CartDart GoblinElectro DragonElectro WizardElite BarbariansExecutionerFlying MachineGiantGoblin GiantGolemGraveyardHealHog RiderHunter DecksIce WizardInferno DragonLava HoundThe LogLumberJackMagic ArcherMega KnightMinerNight WitchP.E.K.K.APrincePrincessRascalsRoyal GhostRoyal HogsRoyal RecruitsSparkySparkyTornadoZappies DecksAll Card Decks