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Giant 3M Ladder Deck for Arena 12

A Giant 3M and Battle Ram deck without legendaries to push for trophies!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant 3M Ladder Deck for Arena 12
bats.png Battle_Ram.png elixir_collector.png giant.png
Goblin_Gang.png minion_horde.png three_musketeers.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Giant is your main tanker.
The Battle Ram is for direct tower damage that you can place at the bridge.
The Three Musketeers's power is your offense that you can split.
Defense You have Bats and Minion Horde for defense.
Feel free to also use the Goblin Gang.
Watch Out For Wizard
Executioner
Fireball
Splashers
Tested Working in Arena 12 Tournaments - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png Battle_Ram.png three_musketeers.png
  • Note - Place an Elixir pump as soon as you can. Split your 3M at the back of your King Tower and tank with the Giant and place the Battle Ram to the other.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

Battle_Ram.png three_musketeers.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap is to reset Infernos and get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

bats.png Goblin_Gang.png minion_horde.png
  • Note - Your counter cards are easily Arrowed down or weak against splashers, use the Giant or Battle Ram to tank.

Anti- Air:

These are the cards against flying units:

Goblin_Gang.png minion_horde.png three_musketeers.png
  • Note - If the opponent has splashers, use the Giant to distract and then use your Gob Gang.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

giant.png Goblin_Gang.png

Note - You can also use your own 3M to battle against them.

Synergies:

Combos:

These are the cards that are normally played together:

Giant 3M
giant.png three_musketeers.png Battle_Ram.png
Defense
giant.png minion_horde.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Battle_Ram.png Crown Towers
Buildings
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
three_musketeers.png Ground Units
Aerial Units
Crown Towers
Buildings
Fireball
Lightning
Valkyrie
Executioner
Wizard
Splash Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Chief Pat' plays this deck in his own ladder matches to do trophy pushing.

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