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Giant 3M Ladder Deck for Arena 12
A Giant 3M and Battle Ram deck without legendaries to push for trophies!
- 1 Overview:
- 2 Evaluation:
- 3 Offense:
- 4 Defense:
- 5 Synergies:
- 6 Card Counter Sheet:
- 7 Video:
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|Giant 3M Ladder Deck for Arena 12|
|COPY DECK AND PLAY!|
|Offense|| Giant is your main tanker.|
The Battle Ram is for direct tower damage that you can place at the bridge.
The Three Musketeers's power is your offense that you can split.
|Defense|| You have Bats and Minion Horde for defense.|
Feel free to also use the Goblin Gang.
|Watch Out For|| Wizard|
|Tested Working in||Arena 12 Tournaments - Last Balance Update after Posting: December 11, 2017|
These are the cards you use for offensive pushes or offensive attacks:
- Note - Place an Elixir pump as soon as you can. Split your 3M at the back of your King Tower and tank with the Giant and place the Battle Ram to the other.
These cards can let you win the game or beat a tower when ignored by the enemy:
You use the spell for attacking, defending, or countering:
- Note - Zap is to reset Infernos and get rid of swarms.
These are the cards you use for defending or supporting your pushes:
- Note - Your counter cards are easily Arrowed down or weak against splashers, use the Giant or Battle Ram to tank.
These are the cards against flying units:
- Note - If the opponent has splashers, use the Giant to distract and then use your Gob Gang.
Three Musketeers Response:
The Three Musketeers can beat towers when left alone. Here's what you should use:
Note - You can also use your own 3M to battle against them.
These are the cards that are normally played together:
Card Counter Sheet:
|Your Cards||Best Against||Can Be Countered By|
| Ground Units
| Crown Towers
Tower Locking Troops
| Crown Towers
| Inferno Tower|
High DPS Units
| Single Target Units
Tower Locking Units
Single Target Units
| Ground Units
Chief Pat' plays this deck in his own ladder matches to do trophy pushing.
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