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Giant 3M Ghost Deck for Arena 10 - 12

Play with the usual Giant Beatdown with the trio of Musketeers.
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant 3M Ghost Deck for Arena 10 - 12
bats.png elixir_collector.png IceSpirit.png giant.png
goblins.png royal_ghost.png three_musketeers.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Your main offense is the Giant.
Stack units behind your Giant including a split Three Musketeers.
Defense You have cheap counters such as Ice Spirit, Bats, Goblins.
Your Royal Ghost can also accompany your 3M in pushing.
Watch Out For Fireball
Executioner
Wizard
Tested Working in Arena 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png three_musketeers.png royal_ghost.png goblins.png bats.png
  • Note - This deck is a basic Giant beatdown. You can either place him at the back of your King Tower or at the bridge. You can split the Three Musketeers at the back or at the middle of your base. Stack units behind your Giant for support and additional damage.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png three_musketeers.png royal_ghost.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap to reset Infernos and get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

royal_ghost.png goblins.png bats.png
  • Note - Your units are easily countered by Zap. Use the 3M if necessary and create a counter-push.

Buildings:

elixir_collector.png
  • Note - Gives you an elixir advantage overtime.

Anti- Air:

These are the cards against flying units:

bats.png three_musketeers.png IceSpirit.png
  • Note - Your anti-air force might be tad difficult as they cost 9 elixirs. If you think you can't counter the opponent's push try a tower trade or a draw.


Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

royal_ghost.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Giant to tank and finish with the Royal Ghost.

Synergies:

Combos:

These are the cards that are normally played together:

Giant 3M.
giant.png three_musketeers.png royal_ghost.png
Basic Giant Push
giant.png royal_ghost.png bats.png
Defense
goblins.png royal_ghost.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
goblins.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
three_musketeers.png Ground Units
Aerial Units
Crown Towers
Buildings
Fireball
Lightning
Valkyrie
Executioner
Wizard
Splash Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch GustavoLCM beat the one of the most popular Golem, Night Witch, Goblin Hut, and Royal Ghost deck.

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