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Giant-Loon Ghost Deck for Arena 12

Loupanji is getting back to basics with the Giant-Loon with a Royal Ghost addition, as featured in TV Royale.
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant-Loon Ghost Deck for Arena 12
balloon.png ElectroWizardCard.png giant.png goblin_hut.png
mega-minion.png poison.png royal_ghost.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Your main offense is the Giant + Balloon.
Your Goblin Hut can make a trickle of damage with its Spear Goblins.
Make a sneak attack with the Royal Ghost.
Defense You have the Royal Ghost to deal melee damage that you can use for a counter-push.
Electro Wizard for Inferno Dragon.
Mega Minion for aerials.
Watch Out For Fireball
Rocket
P.E.K.K.A
Tested Working in Arena 12 Tournaments - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png goblin_hut.png balloon.png royal_ghost.png
  • Note - You can start with the Royal Ghost to cycle your cards and check your opponent's counters then place down a Goblin Hut. Combo your Spear Goblins with the Royal Ghost for a quick push. Counter your opponent's units and drop the Giant at the bridge. You can follow him with a Balloon.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png balloon.png royal_ghost.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison to destroy spawners or swarms, or to deal tower chip damage. Zap to reset Infernos and get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

goblin_hut.png ElectroWizardCard.png mega-minion.png royal_ghost.png

Buildings:

goblin_hut.png

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png mega-minion.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png royal_ghost.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, use the Poison and then the Royal Ghost.

Synergies:

Combos:

These are the cards that are normally played together:

Giant-Loon
giant.png balloon.png ElectroWizardCard.png
Ghost Push
goblin_hut.png royal_ghost.png mega-minion.png
Defense
ElectroWizardCard.png mega-minion.png royal_ghost.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
balloon.png Crown Towers
Buildings
Minion Horde
Minions
Bats
Inferno Dragon
Inferno Tower
Ranged Units
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
goblin_hut.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
'Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Check out the Loupanji gameplay against a swarm deck.

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