The Giant is one of the earliest troops you can encounter in Clash Royale. As a testament to his name, he has high HP and is wired to only attacking buildings. If used properly and with support troops behind him, the Giant can easily push a tower or two. The Giant is already unlocked in the Training Camp.
The Giant's high HP can let it absorb all damage from in front of him. It also has a high attack against buildings. Provided there is no counter card, he can take down a single tower alone.
Though he has high attack and HP, the giant is balanced by its incredible slowness. Also, since he can't target troops, he can die easily when a group of low-elixir troops gang up on him.
Popular Giant Decks:
We can confirm that this deck can easily let you push for trophies from Arena 3 to Arena 4!
The Musketeer has always been seen as just a regular support card. However, in this deck, we will show just how important she is, like the main players of your card.
It's hard to believe that all decks do not need lots of epic cards to be useful. Here's a proof which we showcase low arena cards that you can use in the Spell Valley, Arena 5.
This deck might be not elixir-friendly, but can bring you all the way to the latest arena in Clash Royale!
How To Counter The Giant:
The Giant, if left alone, can easily be countered by swarm troops like the Skeleton Army. Actually, if you leave the Giant alone, he can be countered by any moving unit.
The Giant is a very great defensive unit, but also a powerful offensive if followed by units with good AOE attacks. He is one of the easiest to get and level up since he is already unlocked from the very beginning.
|Hit Speed||Speed||Deploy Time||Range||Targets||Cost||Count||Rarity||Type|
|1.5 sec||slow||1 sec||Melee||Buildings||5||x1||Rare||Troop|
|Level||Hitpoint||Damage||Damage per second||Card||Gold||Experience|
Last modified: 17,03,2017
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- 7 -- 12:33, 19 November 2016 (UTC)
- Arena 3 -- 13:59, 5 November 2016 (UTC)