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Ghost Ram Bowler Deck for Arena 10 and Tournaments

Make your opponent rage quit with the combination of the Battle Ram, Bowler, and the Royal Ghost.
Written by: Approved and Originally Published by: Updated on .


Ghost Ram Bowler Deck for Arena 10 and Tournaments
bats.png Battle_Ram.png Bowler.png ice_wizard.png
inferno-dragon.png poison.png royal_ghost.png TheLog.png


Category Evaluation
Offense This deck is almost similar to the bridge spam as you use the Battle Ram at the bridge.
You can also do a quick push with just the Royal Ghost and the Bats
This deck has a great counter-push potential with the Bowler leading the team.
Defense The Inferno Dragon is a good counter to counter-push unit to combat against tanky troops.
Royal Ghost has a good splash damage.
Use the Ice Wizard to slow them down
You can also use the cheap Bats for 2 elixirs.
Watch Out For Inferno Tower
Inferno Dragon
Tested Working in Arena 10 to 12 and Tournaments - Last Balance Update after Posting: December 11, 2017


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

Battle_Ram.png Bowler.png royal_ghost.png bats.png
  • Note - Wait for your opponent do the first move. If he's also waiting for your move, start with the Royal Ghost and Bats. Counter his units with the Bowler and use him to start a counter-push. Place the Battle Ram at the bridge together with the Ice Wizard. You can also have a Bowler + Royal Ghost push and do a naked Battle Ram in the other lane.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

Battle_Ram.png Bowler.png royal_ghost.png bats.png


You use the spell for attacking, defending, or countering:

TheLog.png poison.png
  • Note - The Log is for push back and to counter ground swarms. Poison for swarms and to whittle nearby buildings and tower.


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Bowler.png ice_wizard.png inferno-dragon.png royal_ghost.png bats.png
  • Note - Use the Ice Wizard for his slow down effect. The Bowler is your tank and your splash damager against Gobs. Inferno Dragon is for your tankers.

Anti- Air:

These are the cards against flying units:

inferno-dragon.png bats.png ice_wizard.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:


Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:


Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Poison along with the Royal Ghost.



These are the cards that are normally played together:

Ghost Bats
royal_ghost.png bats.png Battle_Ram.png
Bowler Ram
Bowler.png Battle_Ram.png ice_wizard.png
inferno-dragon.png Bowler.png ice_wizard.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Battle_Ram.png Crown Towers
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
Bowler.png Ground Swarms Aerial Swarms
ice_wizard.png Skeletons
Skeleton Army
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Electro Wizard
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
TheLog.png Ground Swarms


Molt' having fun with the Royal Ghost and even made his opponents rage quit with this new deck.

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