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Ghost P.E.K.K.A-Loon Deck for Arena 10 Tournaments

Go for an unstoppable counter-push by placing in a naked Balloon or have the P.E.K.K.A to tank.
Written by: Approved and Originally Published by: Updated on .

Overview:

Ghost P.E.K.K.A-Loon Deck for Arena 10 Tournaments
arrows.png balloon.png ElectroWizardCard.png guards.png
hunter.png PEKKA.png royal_ghost.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Main offense of this deck is the Balloon.
Your P.E.K.K.A can tank for your units and support them with your spells.
Defense You have the Guards, Electro Wizard, and Royal Ghost for a quick and cheap counter.
The P.E.K.K.A will take care of high HP units.
Watch Out For Musketeer
Hunter
Swarms
Tested Working in Arena 10 Tournaments - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

balloon.png PEKKA.png royal_ghost.png
  • Note - Wait for your opponent to move first and counter with cards available. Make your own push by using your Balloon.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

balloon.png PEKKA.png royal_ghost.png

Spells:

You use the spell for attacking, defending, or countering:

arrows.png zap.png
  • Note - Both spells can get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png hunter.png guards.png ElectroWizardCard.png royal_ghost.png
  • Note - P.E.K.K.A is to counter against high HP units and to set you up for a heavy counter-push. Use the Hunter against Hogs. You can also use the Royal Ghost as a counter-push unit.

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png hunter.png
  • Note - Place the Hunter on top of the Aerial units to get rid of them quicker.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

PEKKA.png hunter.png

Note - The P.E.K.K.A's high HP and high DPS can easily finish the 3M. You can also use the Hunter up close to deal massive damage.

Synergies:

Combos:

These are the cards that are normally played together:

P.E.K.K.A push
PEKKA.png balloon.png arrows.png
Ghost counter-push
royal_ghost.png balloon.png arrows.png
Defense
guards.png hunter.png PEKKA.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
balloon.png Crown Towers
Buildings
Minion Horde
Minions
Bats
Inferno Dragon
Inferno Tower
Ranged Units
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hunter.png Minion Horde
Knight
Valkyrie
Bandit
Melee Units
Musketeer
Wizard
Ranged Units
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

BenTimm1' uses this deck for both ladder and tournaments. Check out how he places his units and even make split pushes.

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