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Ghost Miner Mortar Deck for Arena 10-12

Push with the Miner and go offense or defense with the Mortar! A 2.6 Elixir deck.
Written by: Approved and Originally Published by: Updated on .

Overview:

Ghost Miner Mortar Deck for Arena 10-12
bats.png Goblin_Gang.png miner.png mortar.png
royal_ghost.png spear_goblins.png TheLog.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck only has 2.6 average elixirs for a fast card cycle.
Use the Miner to tank for your cheap troops.
You can also use the Royal Ghost to deal direct tower damage.
The Mortar is for your offense and defense.
Defense You have the Mortar to lure units and away from your tower.
Royal Giant and Miner to counter ground melee units.
Bats, Goblin Gang, Spear Goblins for fast defense.
Watch Out For Fireball
Executioner
Wizard
Valkyrie
Splashers
Tested Working in Arena 10 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png royal_ghost.png mortar.png
  • Note - Use the Miner to tank for your cheap troops after countering. You can also use the Mortar to deal chip damage towards the opponent's tower. The Royal Ghost can also deal direct tower damage if not countered.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png royal_ghost.png mortar.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png zap.png
  • Note - The Log pushes back troops and crushes ground swarms. Zap to reset Infernos and get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

royal_ghost.png bats.png Goblin_Gang.png spear_goblins.png mortar.png
  • Note - You can use the Miner for defense if you're facing against splash units.

Buildings:

mortar.png
  • Note - Use it for both offense and defense.

Anti- Air:

These are the cards against flying units:

bats.png Goblin_Gang.png spear_goblins.png
  • Note - All your anti-air units are weak against Arrows, Zap, and splashers. Make sure to bait the spell out first or target the splasher with your Ghost or Miner.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png mortar.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

Goblin_Gang.png royal_ghost.png

Note - This deck doesn't have a counter against the 3M. Alternatively, use the Goblin Gang to distract and finish with the Royal Ghost.

Synergies:

Combos:

These are the cards that are normally played together:

Miner Push
miner.png bats.png Goblin_Gang.png
Mortar
mortar.png royal_ghost.png TheLog.png
Defense
royal_ghost.png Goblin_Gang.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch Patchouli as he crushes a heavy Lava-Loon deck with this 2.6 average elixir deck.

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