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Ghost Hog Cycle Deck for Arena 10 to 12

A 3.1 Counter and Cycle deck to answer meta decks and create a quick Hog Push!
Written by: Approved and Originally Published by: Updated on .

Overview:

Ghost Hog Cycle Deck for Arena 10 to 12
guards.png hog_rider.png icegolem-card.png inferno-dragon.png
minions.png poison.png royal_ghost.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Your main offense is the Hog Rider.
Your Minions, Guards, and Royal Ghost can also deal tower damage.
Defense You have your Inferno Dragon and Royal Ghost to counter against the Mega Knight and Golem.
Ice Golem and Guards to counter against the Royal Ghost.
Watch Out For Tornado. Since you only have the Hog Rider to deal offense, the opponent might want to sit in their Tornado card.
Tested Working in Arena 10 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png hog_rider.png royal_ghost.png
  • Note - You can support your push with either the Minions or Guards. But usually, you have to save them to counter their pushes and go for a quick Hog push whenever they're down on elixir.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png royal_ghost.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison for direct tower damage and defense buildings. Zap to reset Infernos and get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

guards.png royal_ghost.png minions.png inferno-dragon.png

Anti- Air:

These are the cards against flying units:

inferno-dragon.png minions.png
  • Note - These two are weak against the Zap and ranged units. If facing one, finish the unit first with your Mini P.E.K.K.A.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

icegolem-card.png royal_ghost.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Ice Golem to distract and finish with the Royal Ghost.

Synergies:

Combos:

These are the cards that are normally played together:

Hog Push
icegolem-card.png hog_rider.png zap.png
High HP Counter
royal_ghost.png inferno-dragon.png guards.png
Defense
guards.png minions.png royal_ghost.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch AndreiK in rank #19 Global (at the time of this writing) as he wins against a Giant + Bowler Deck.

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