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Free-2-Play Hog Rider Cycle Deck for Arena 8 and Above
Try out this F2P No Legendary Hog Cycle deck as shared by Surgical Goblin that doesn't have epics and above.
Written by: Approved and Originally Published by: Updated on .


Free-2-Play Hog Rider Cycle Deck for Arena 8 and Above
archers.png cannon.png fireball.png goblins.png
hog_rider.png IceSpirit.png knight.png zap.png


Category Evaluation
Offense This deck only has 2.8 average elixir cost.
You only have two rare cards, the Hog and the Fireball, and the rest are commons.
Quick and easy cycle.
Defense You have the Cannon to provide defense.
Use the Ice Spirit as a lure and for a cheap freeze to give your Cannon time to finish intruders.
The Knight, Archers, and Goblins will take care of the rest.
Watch Out For Splashers as you have cheap units that accompany your pushes. Inferno Towers and other buildings are also a weakness since they can lure your Hog.
Tested Working in Arena 8 - 11 - Last Balance Update after Posting: October 9, 2017


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

hog_rider.png knight.png
  • Note - Use the Hog Rider as your main pushing unit. You can then add any support troops or deploy a predictive spell.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:



You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Use the Fireball to stop counters, pushes, and buildings. Zap to clear swarms and reset Infernos and Sparky.


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

cannon.png IceSpirit.png archers.png goblins.png
  • Note - Use the Cannon as a lure and then Freeze them using the Ice Spirit to give your Cannon a good value. Use your Archers, Goblins, and spells if necessary.


  • Note - Lures and locks on to its ground target.

Anti- Air:

These are the cards against flying units:

IceSpirit.png archers.png fireball.png
  • Note - Since you only have cheap Archers to counter aerials, use the Ice Spirit for a cheap freeze.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:


Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:


Note - Fireball is a good counter against the 3M. Use Zap if necessary.



These are the cards that are normally played together:

Hog Push
knight.png hog_rider.png fireball.png
Cannon Defense
cannon.png IceSpirit.png goblins.png
Aerial Counter
cannon.png IceSpirit.png archers.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
archers.png Balloon
Lava Hound
Aerial Units
Ground Units
The Log
cannon.png Tower Locking Units Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Crown Towers
goblins.png Single Target Units
Tower Locking Units
The Log
hog_rider.png Crown Towers
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
The Log
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms


Watch Surgical Goblin as he uses a free-2-play deck in his own ladder matches live! Check out how he controls the game and even go for a perfect tower HP and a three crown!

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