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|Stats at Level 1||HP (290), Damage (81), DPS (81)|
|Technical Details||Deploy Time (1 sec), Targets (Air & Ground), Speed (Fast), Hit Speed (1 sec), Range (6)|
|Other Details||The Master Builder has sent his first contraption to the Arena! It's a fast and fun flying machine, but fragile!|
Note: Information is not yet final and is still subject to change.
- 1 Flying Machine Overview:
- 2 Flying Machine on Offense:
- 3 Flying Machine on Defense:
- 4 New Decks from Clash Royalepedia:
- 5 Overall:
- 6 If you like this article, please follow us:
- 7 Daily Poll:
- 8 Clash Royalepedia Navigation Box:
- 9 Comment on this Article:
Flying Machine Overview:
The Flying Machine is a Rare Card that costs 4 Elixirs to deploy. As of this moment, there is still no confirmation as to where this card can be unlocked. The Flying Machine is a ranged aerial troop similar to a Dart Goblin, but on air. It moves fast like a Baby Dragon and has a similar range as the Musketeer.
Min and Max Stats:
|Card Level||Lvl 1||Lvl 7 (Tourney Level)||Lvl 11|
|Damage per sec||81||142||207|
Flying Machine on Offense:
As a 4-Elixir Card that moves like a flying Dart Goblin but a tad slower, this Flying Machine can be a great support card. Just like how Minions and Mega Minion help guard a Giant, RG, and Lava Loon, the Flying Machine will take care of the Inferno Tower with its range.
Flying Machine on Defense:
This Flying Machine is perfect for defense. It can defend your pushes from both air and ground. It's HP is higher than the Dart Goblin and it is also flying, making it a little harder to counter. Its damage is similar to the Baby Dragon's and is able to hit its target almost as fast as the Dart Gob.
How to counter the Flying Machine:
- Please check out our page: How to Counter the Flying Machine
New Decks from Clash Royalepedia:
Think of the Flying Machine as a mechanical flying Dart Goblin. It costs 1 elixir more as it is flying and has more HP. It is great as a support unit and can be used behind tankers or Zap / Arrow Bait decks.
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