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F2P Hog-GB No Legendary for Arena 4 and Above
A perfect counter-push or offensive push without any legendaries and only 1 epic card. This deck is great in tourney matches and for Arena 4 and above F2P players.
This article had a major update on .
This deck is by ItsFxde and featured by Clash With Ash. A deck that can battle opponents 2 levels higher without the need for any legendaries and just one epic card. It is also a great deck to use during tourneys.
- Due to the availability of the Zap spell, this deck is for players who've reached Arena 5 and went down to Arena 4. You can also use this deck in higher arenas (which I did in Arena 10 and got 4 wins in a row).
With only the Goblin Barrel as an Epic card, this deck is easy to upgrade. It also has enough units to counter major units. Another strength is its ability to do an offensive push after countering with the Hog Rider or Goblin Barrel, or even both at the same time.
F2P Hog-GB No Legendary Deck:
|Hog Rider||Minion Horde||Spear Goblins||Zap|
- Arrows - 3-elixir spell card to use against Minion Hordes, Skeleton Army, Goblin Gang, and even the Princess. It also has a bigger radius than the Zap spell.
- Barbarians - They are better than the Elite Barbarians in stopping tankers. Use them against the Golem, Giant, Royal Giant, P.E.K.K.A.
- Goblin Barrel - Win condition card. Use it to chip away tower HP. After luring out the Zap or Arrows spell, throw them at the opponent's tower for a chip damage. You can also use them to get rid of elixir collectors.
- Goblins - Pair them with the Hog Rider when doing an offensive push. If the opponent uses The Log or Zap, you can now use the Goblin Barrel.
- Hog Rider - For offensive pushes. He only costs 4 elixirs. Pair him with the Goblins or the Goblin Barrel.
- Minion Horde - Useful in countering the Lava Hound and Balloon. They are also great in destroying the Inferno Tower.
- Spear Goblins - They are cheap and can also chip in for a good tower damage. They can also lure out spells.
- Zap - If your Arrows card is not available. The Zap spell is at your service. This can also reset the Inferno Dragon, Sparky, and Inferno Tower.
Clash Royale Strategy:
The ideal strategy of this deck is to have the Goblins/Spear Goblins and the Hog Rider deployed at the bridge. You can have Hog Rider and Goblin Barrel. If the opponent countered with The Log or other spells, you can deploy the Goblin Barrel to deal more damage.
Use the Barbarians to counter tanky troops and Minion Horde against air units.
This deck is mainly a reactive deck where you continue to punish your opponent with the Goblin Barrel and whatever card you have. Make sure to always have a unit to tank for your Goblin Barrel.
Same as the ideal strategy. Put down the Goblins/Spear Goblins and the Hog Rider at the bridge. Counter any incoming intruders towards your base and cycle through your cards until you have your Goblin Barrel ready and other units in hand.
Another strategy can be split pushing.
The main defense unit of this deck is the Barbarians. Place them on to incoming Hog Riders and other tanky units. You can also use the Minion Horde so you can bait out the Zap or Arrows spell.
On the gif above, after countering the Golem with the Barbarians, place the Minion Horde on top of the Baby Dragon to eliminate it.
If you don't have your Barbarians handy and the opponent chooses to push on the opposite lane, you can use the Hog Rider to lure them out of your tower. Once you have already generated enough elixirs, you can now use other units to counter.
This deck's weakness is the Wizard or Executioner. As your units are squishy, you can use the Hog Rider as a lure and have your other units take care of him.
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Clash With Ash featured this deck from ItsFxde. It's on the first video.
I've tested the deck in Arena 10 and it knocked down one to two towers on every game. The deck has issues when facing the Wizard but you can use the Hog Rider as a lure and then with other troops in hand.
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