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F2P Giant Cycle Deck for Arena 8 to 12

Get ready to spam your Giant with this 3.1 deck!
Written by: Approved and Originally Published by: Updated on .

Overview:

F2P Giant Cycle Deck for Arena 8 to 12
fireball.png giant.png IceSpirit.png mini_PEKKA.png
minions.png musketeer.png TheLog.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only has 3.1 average elixirs.
Use the Giant as your main tank and support him with your Musketeer and Mini P.E.K.K.A.
Defense This deck has three spells at your disposal, the The Log, Fireball, and Zap.
The Musketeer and Minions can easily get rid of aerials.
Mini P.E.K.K.A for ground units.
Ice Spirit for quick freeze.
Watch Out For Inferno Dragon
Fireball
Defense buildings
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png mini_PEKKA.png musketeer.png
  • Note - Use the Giant to tank for your units. You can either drop him at the back of your King Tower or at the bridge. Use your spells if necessary and try to also hit their crown tower.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png mini_PEKKA.png musketeer.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png TheLog.png fireball.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. The Log for ground swarms and push back. Fireball for buildings or clumped troops.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

minions.png mini_PEKKA.png musketeer.png IceSpirit.png
  • Note - You can also use the Giant to tank and distract while your units finish off the enemy. Use your spells if necessary.

Anti- Air:

These are the cards against flying units:

minions.png musketeer.png
  • Note - These units are effective against aerials.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
giant.png musketeer.png mini_PEKKA.png
Aerial Counter
fireball.png minions.png musketeer.png
Defense
mini_PEKKA.png minions.png IceSpirit.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
mini_PEKKA.png Giant
Golem
Hog Rider
Royal Giant
Single Target Units
Ground Swarms
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch SirTag as he uses this deck in his own ladder matches in top ladder.

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