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Double Prince Triple Spell Deck for Arena 7 to 12

Double Prince with three spells to eliminate swarms!
Written by: Approved and Originally Published by: Updated on .

Overview:

Double Prince Triple Spell Deck for Arena 7 to 12
arrows.png dark_prince.png fireball.png giant.png
mega-minion.png minions.png prince.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense You have the Giant to tank for your Prince and Dark Prince.
Both your Princes can do a charged damage.
You can support your Giant with either the Prince or Dark Prince or even both!
Defense This deck has three spells for support.
You can use the Dark Prince for splash damage.
You also have the sturdy Mega Minion and the quick Minions.
Watch Out For Inferno Tower
Inferno Dragon
Buildings
Tested Working in Arena 12 - Last Balance Update after Posting: April 25, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png dark_prince.png prince.png
  • Note - Offense is pretty simple. Depending on what Prince you have on hand, drop him behind the King Tower and place the Giant at the bridge. Support them with your spells such as the Fireball, Arrows, or Zap.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png dark_prince.png prince.png

Spells:

You use the spell for attacking, defending, or countering:

arrows.png zap.png fireball.png

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

minions.png mega-minion.png dark_prince.png prince.png
  • Note - Aside from your troops, your spells can also make a big difference defending your base or finishing the opponent's pushes.

Anti- Air:

These are the cards against flying units:

mega-minion.png minions.png
  • Note - Mega Minion is your slow yet sturdy defense unit. Your Minions are your fast yet low HP defense unit.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a great counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Double Prince
giant.png dark_prince.png prince.png
Giant Prince
giant.png prince.png fireball.png
Defense
minions.png mega-minion.png dark_prince.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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