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Double Bomb Double Minions Deck for Arena 11

Check out this crazy deck that has two Bomb Droppers and Minions and Minion Horde with Rage and Clone!
Written by: Approved and Originally Published by: Updated on .

Overview:

Double Bomb Double Minions Deck for Arena 11
arrows.png balloon.png clone.png giant_skeleton.png
minion_horde.png minions.png rage.png skeleton_army.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Full on counter-push deck with two Bomb dropper cards and a pair of Minions.
You can use the Clone for an added Bomb Damage.
You can also use the Rage for your Balloon and/or Minions/Minion Horde.
Defense This deck has four defense units namely Skeleton Army, Minion Horde, Minions, and Giant Skeleton
You can use the Clone against a tanky unit or high DPS unit to your Giant Skeleton for a crazy damage.
Watch Out For Executioner
Miner
Wizard
Splash units
Tested Working in Arena 11 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

balloon.png minion_horde.png clone.png rage.png
  • Note - The Balloon is your main win condition and second is your Minion Horde. You can use Rage if necessary. If you happen to make your Giant Skeleton reach the opponent's tower you can use Clone to enable him to drop 2 bombs.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

balloon.png minion_horde.png giant_skeleton.png

Spells:

You use the spell for attacking, defending, or countering:

arrows.png clone.png rage.png

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

giant_skeleton.png minions.png
  • Note - You can use the Clone on the Giant Skeleton for an added damage. If your opponent uses a spell against your Minions you can then whip out your Minion Horde provided they don't have a splash unit.

Anti- Air:

These are the cards against flying units:

minion_horde.png minions.png
  • Note - Effective anti-air as long as the opponent doesn't have spells or counter units.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

giant_skeleton.png clone.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Giant Skeleton + Clone to eliminate the trio.

Synergies:

Combos:

These are the cards that are normally played together:

Raging Balloon
balloon.png rage.png arrows.png
Raging Minion Horde
minion_horde.png rage.png arrows.png
Giant Skeleton Clone
giant_skeleton.png clone.png minions.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
balloon.png Crown Towers
Buildings
Minion Horde
Minions
Bats
Inferno Dragon
Inferno Tower
Ranged Units
clone.png Hog Rider
Giant
Any unit on either offense or defense.
giant_skeleton.png Barbarians
Ground Pushes
Aerial Pushes
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
rage.png All Units especially:
Elite Barbarians
Balloon
Hog Rider
Minion Horde
skeleton_army.png Single Target Units
Tankers
Tower locking Troops
Zap
Arrows
Poison
The Log
Splashers

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  • this one does not work -- 11:07, 5 March 2018 (UTC)