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Dark Rascals Bait Deck for Arena 9 to 12

Use the Dark Prince or Rascals to tank your push!
Written by: Approved and Originally Published by: Updated on .

Overview:

Dark Rascals Bait Deck for Arena 9 to 12
dark_prince.png goblin_barrel.png Goblin_Gang.png IceSpirit.png
princess.png rascals.png rocket.png TheLog.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Your main offense is the Goblin Barrel and the Princess' chip damage.
You can use the Rascals or the Dark Prince as a tank for your Goblin Barrel and don't forget a predictive The Log.
Use the Rocket once their tower HP is within Rocket range to finish the game.
Defense You have the Princess to deal ranged and splash damage.
The Goblin Gang for cheap defense and swarms.
The Ice Spirit for a cheap Freeze
Dark Prince and the Valkyrie for a good splash defense.
Watch Out For Wizard
Executioner
Spells
Tested Working in Arena 12 - Last Balance Update after Posting: June 4, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

princess.png goblin_barrel.png dark_prince.png rascals.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

goblin_barrel.png

Spells:

You use the spell for attacking, defending, or countering:

rocket.png TheLog.png

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png IceSpirit.png princess.png dark_prince.png rascals.png

Anti- Air:

These are the cards against flying units:

IceSpirit.png princess.png Goblin_Gang.png rascals.png
  • Note - Your troops are weak against the Fireball. Make sure to spread them apart.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

goblin_barrel.png rocket.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

rocket.png

Note - The Rocket is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
rascals.png goblin_barrel.png IceSpirit.png
Princess Chip Damage
princess.png IceSpirit.png goblin_barrel.png
Defense
Goblin_Gang.png rascals.png dark_prince.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
goblin_barrel.png Crown Towers
Buildings
Zap
Arrows
The Log
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
princess.png Skeleton Army
Minion Horde
Ground Swarms
Aerial Swarms
Crown Tower Chip Damage
Zap
Arrows
Poison
The Log
Splashers
rascals.png Ground units
Air units
Mini P.E.K.K.A
Valkyrie
Bomber
Royal Ghost
Barbarian Barrel
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
TheLog.png Ground Swarms


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