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Dark P.E.K.K.A Miner Control Deck for Arena 8 to 12

Tank with either the Miner or the Dark Prince and counter-push with the P.E.K.K.A!
Written by: Approved and Originally Published by: Updated on .

Overview:

Dark P.E.K.K.A Miner Control Deck for Arena 8 to 12
bats.png dark_prince.png IceSpirit.png miner.png
musketeer.png PEKKA.png poison.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only costs 3.4 average elixirs and that already includes 7 elixirs from the P.E.K.K.A.
You can use the Miner and the Dark Prince to tank.
P.E.K.K.A for a heavy counter-push.
Defense Dark Prince and Musketeer for main defense.
P.E.K.K.A is for heavy troops.
Use the Ice Spirit if necessary.
Watch Out For Hog Cycle Decks
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

dark_prince.png miner.png PEKKA.png
  • Note - Your Dark Prince and Miner will act as your tank. Drop them at the bridge or directly at the opponent's tower for the Miner. Support with your troops.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

dark_prince.png miner.png PEKKA.png musketeer.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png poison.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. Poison for swarms both air and ground, deals chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png dark_prince.png musketeer.png bats.png

Anti- Air:

These are the cards against flying units:

bats.png musketeer.png
  • Note - Use your Ice Spirit and spells if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

PEKKA.png

Note - The P.E.K.K.A is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
PEKKA.png dark_prince.png musketeer.png
Quick counter-push
miner.png musketeer.png poison.png
Defense
PEKKA.png dark_prince.png musketeer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

CLASHwithSHANE changing the Electro Wizard to a Musketeer and Bandit for a Dark Prince to make this deck F2P friendly for ladder matches.

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