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Dark Golem Wiz Deck for Arena 8 to 12

Golem push with splashers, Nado, and L-Jack!
Written by: Approved and Originally Published by: Updated on .

Overview:

Dark Golem Wiz Deck for Arena 8 to 12
dark_prince.png elixir_collector.png golem.png LumberJack.png
mega-minion.png tornado.png wizard.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Your main push is your Golem with stacked units behind him.
Put your units behind your Golem even if he crumbles into two Golemites to continue the assault.
Use the LumberJack for an added Rage
Defense You have the Dark Prince and the Wizard to counter swarms.
LumberJack to counter melee units.
Mega Minion for a 3 elixir counter.
Use the Tornado for your splashers.
Watch Out For P.E.K.K.A
Golem
Inferno Dragon
Inferno Tower
Rocket
Lightning
Tested Working in Arena 12 - Last Balance Update after Posting: August 6, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png dark_prince.png LumberJack.png
  • Note - Initially make a push without your Golem to check what cards your opponent has. Place down your Elixir Collector to gain an elixir advantage over time. Once you're good to go, place the Golem followed by any support unit. If your opponent has heavy spells, wait for it before placing down your Dark Prince or Wizard and L-Jack.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png tornado.png
  • Note - Zap stuns and counter swarms both air and ground. Tornado to dispose the counters quickly with your splashers.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

wizard.png dark_prince.png mega-minion.png LumberJack.png

Buildings:

elixir_collector.png
  • Note - Give an elixir advantage over time.

Anti- Air:

These are the cards against flying units:

wizard.png mega-minion.png
  • Note - Use the Tornado to give your units time.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

dark_prince.png LumberJack.png

Note - This deck doesn't have a direct counter to 3M. Alternatively, you can use the Dark Prince's splash and the LumberJack's DPS.

Synergies:

Combos:

These are the cards that are normally played together:

Golem L-Jack
golem.png wizard.png LumberJack.png
Golem Splash
golem.png dark_prince.png wizard.png
Defense
wizard.png dark_prince.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
tornado.png Hog Rider
Miner
Ground Units
wizard.png Ground Swarms
Aerial Swarms
Crown Towers
Buildings
Ground Units and Aerial Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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