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Dark Golem Jack Deck for Arena 8 to 12

Give your push additional power with the LumberJack!
Written by: Approved and Originally Published by: Updated on .

Overview:

Dark Golem Jack Deck for Arena 8 to 12
baby_dragon.png dark_prince.png golem.png LumberJack.png
mega-minion.png rocket.png tornado.png TheLog.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Your main push is your Golem with stacked units behind him.
Put your units behind your Golem even if he crumbles into two Golemites to continue the assault.
Use the Baby Dragon or the Dark Prince with the Tornado to pull units near the crown tower to also do some chip damage
Defense You have the Baby Dragon and The Log to counter against swarms.
Dark Prince and LumberJack to counter melee units.
Mega Minion for a 3 elixir counter.
Watch Out For P.E.K.K.A
Golem
Inferno Dragon
Inferno Tower
Rocket
Lightning
Tested Working in Arena 12 - Last Balance Update after Posting: April 25, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png dark_prince.png rocket.png
  • Note - Initially make a push without your Golem to check what cards your opponent has. Once you're good to go, place the Golem followed by any support unit. If your opponent has heavy spells, wait for it before placing down your Dark Prince. You can also use the Rocket to deal chip tower damage.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png dark_prince.png rocket.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png tornado.png rocket.png
  • Note - The Log stops ground swarms and pushes back units. Tornado is a perfect partner for your splash units and can also do a clutch. Rocket for tower chip damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

baby_dragon.png dark_prince.png mega-minion.png LumberJack.png
  • Note - Use your Dark Prince to soak some damage and use your aerials like the Mega Minion. You can also use the LumberJack to give you an easy and powerful counter-push. Use the Tornado if necessary.

Anti- Air:

These are the cards against flying units:

baby_dragon.png mega-minion.png
  • Note - You might be in trouble facing a Lava-Loon deck, just in case you're facing one, go for a tower trade.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

rocket.png

Note - The Rocket is a good counter against the 3M. You can use the Tornado to clump them all in one lane.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
golem.png LumberJack.png dark_prince.png
Golem Splash
golem.png dark_prince.png baby_dragon.png
Defense
baby_dragon.png LumberJack.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
baby_dragon.png Minion Horde
Minions
Skeleton Army
Goblin Gang
Ground Swarms
Aerial Swarms
Musketeer
Inferno Dragon
Inferno Tower
Ranged Units
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
tornado.png Hog Rider
Miner
Ground Units
TheLog.png Ground Swarms

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  • those decks suck -- 10:49, 21 May 2018 (UTC)