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Dark Golem Hut Deck for Arena 9 to 12

The effective Golem and Night Witch combo with the Dark Prince.
Written by: Approved and Originally Published by: Updated on .


Dark Golem Hut Deck for Arena 9 to 12
dark_prince.png flying_machine.png goblin_hut.png golem.png
mega-minion.png night_witch.png poison.png zap.png


Category Evaluation
Offense Your main push is your Golem with stacked units behind him.
The Spear Goblin from the Goblin Hut can deal chip damage.
Put the rest of the troops behind your Golem.
You can also use the Dark Prince as a tank for quick pushes.
Defense You can use your Goblin Hut as a lure while it's generating Spear Goblins.
The Dark Prince and his splash damage damage is also great for defense.
You have Mega Minion and the Night Witch's Bats for aerials.
Watch Out For P.E.K.K.A
Mega Knight
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png night_witch.png dark_prince.png flying_machine.png
  • Note - You just need to place your Golem and stack units behind him. Place down the Goblin Hut first to do a trickle of damage and go on full beatdown with the Golem.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png night_witch.png dark_prince.png flying_machine.png


You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison to support your troops and to whittle towers and buildings. Zap to reset Infernos or counter against swarms.


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

goblin_hut.png flying_machine.png mega-minion.png dark_prince.png



Anti- Air:

These are the cards against flying units:

flying_machine.png mega-minion.png
  • Note - These two units are weak against the Fireball. Make sure to not put them near each other.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:


Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png dark_prince.png

Note - This deck doesn't have a direct counter to 3M. Alternatively, you can use the Poison with the Dark Prince.



These are the cards that are normally played together:

Ideal Start
goblin_hut.png golem.png night_witch.png
Golem Mega Push
golem.png night_witch.png flying_machine.png
goblin_hut.png mega-minion.png dark_prince.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
flying_machine.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Aerial Swarms
goblin_hut.png Miner
Tower Locking Troops
golem.png Crown Towers
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Flying Machine
Inferno Dragon
Ranged Units
night_witch.png Ground Units
Crown Towers
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
poison.png Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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