Check out the newest decks in our Fresh Decks page! | Play with the new Electro Dragon with the best Electro Dragon Decks!
Check out what's new in the November 5, 2018 Balance Update!

Dark Bandit Bridge Spam Zap Bait for Arena 12

A bridge spam deck that can also bait the Zap spell!
Written by: Approved and Originally Published by: Updated on .

Overview:

Dark Bandit Bridge Spam Zap Bait for Arena 12
bandit.png Battle_Ram.png dark_prince.png fireball.png
icegolem-card.png inferno-dragon.png minions.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck only costs 3.3 average elixirs for a fast cycle.
The Battle Ram, Bandit, and the Dark Prince can rush towards the opponent's tower.
You can tank the Battle Ram with the Ice Golem, Dark Prince, and Bandit.
Defense Both your Dark Prince and Bandit can be used for defense.
Use Inferno Dragon for tanky units.
Minions for aerials.
Watch Out For Aerial decks
Splashers
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png Battle_Ram.png dark_prince.png icegolem-card.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

bandit.png Battle_Ram.png dark_prince.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png fireball.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. Fireball for swarms both air and ground, deals chip tower and building damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

minions.png bandit.png dark_prince.png inferno-dragon.png

Anti- Air:

These are the cards against flying units:

minions.png inferno-dragon.png
  • Note - You can use the Ice Golem as a lure. Do a tower trade if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
icegolem-card.png dark_prince.png Battle_Ram.png
Bandit Push
bandit.png Battle_Ram.png minions.png
Defense
bandit.png dark_prince.png inferno-dragon.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
Battle_Ram.png Crown Towers
Buildings
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

If you like this article, please follow us:

Daily Poll:

Clash Royalepedia Navigation Box:

Clash Royalepedia
New Cards
Electro DragonGoblin GiantRoyal RecruitsRoyal HogsAll Card Profiles
Clash Royalepedia - Main Pages
GuidesTipsStrategyClan BattlesLegendary Glitch?Site UpdatesDeck BuilderSUBMIT A DECKUser Submitted Decks
Clash Royale Arena
Arena 2Arena 3Arena 4Arena 5Arena 6Arena 7Arena 8Arena 9Arena 10

Electro Valley - Arena 11Arena 12

Card Deck Strategies

BanditBatsBattle RamBowlerCannon CartDart GoblinElectro DragonElectro WizardElite BarbariansExecutionerFlying MachineGiantGoblin GiantGolemGraveyardHealHog RiderHunter DecksIce WizardInferno DragonLava HoundThe LogLumberJackMagic ArcherMega KnightMinerNight WitchP.E.K.K.APrincePrincessRascalsRoyal GhostRoyal HogsRoyal RecruitsSparkySparkyTornadoZappies DecksAll Card Decks


 

No Message.