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Clash Royale Bats

A Cheap 2 Elixir Card that spawns 4 'Bats'! An aerial unit that can be a great addition to any decks. A Common Card unlockable in Arena 8 - Frozen Peak.
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Type Common
Stats at Level 1 HP (32), Damage (32), DPS (32)
Technical Details Targets (Air & Ground), Speed (Very Fast), Range (Melee), Count (4)
Other Details Four (?) tiny flying creatures with big ears. Having big ears doesn't mean they'll listen when asked to stop attacking you.

Bats Overview:

Bats are available in Arena 8 - Frozen Peak. Their stats are the same as the Skeletons. They are very fast aerial units with low HP. They only cost 2 Elixirs, which is great for Zap bait decks. Once all four Bats are in contact, they can have a total of 335 DPS.

If compared to the Minions, they can do more damage. As the Minions have 252 total DPS. But, they are more fragile.

Min and Max Stats:

Card Level Lvl 1 Lvl 9 (Tourney Level) Lvl 13
HP 32 67 98
Damage 32 67 98
Damage per sec x 2 32 67 98

Balance Updates:

  • On the [Balance_Changes/August_11_2017|August 2017 Balance Update]], the Bats' count is increased from 4 to 5.
  • On the June 8, 2017 Balance Update, Supercell trimmed the number of Bats from 5 to 4.

Bats on Offense:

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The Bats task is almost the same with the 1-elixir Skeletons but in mid-air. This card is likely to be used as a support and distractor. Their HP might be low but their gathered damage and attack speed will surely help you in taking down counters.

The Bats are also a great and cheap troop that can fully support your main units. In what we can see, the Bats are fit to Bait, Hog Rider and even in Slow-Push Decks, like Golem and Giant decks.

Bats on Defense:

Q19OEM.gif qjz2Ny.gif

The Bats are great in defense. This 2-elixir card will help you save towers against ground attackers. Though they can be killed by a single Zap/Arrows, the enemy will likely think twice before using their spells against it.

How to counter the Executioner:

The Bats are best paired with ff. cards:

These are the cards that work best with the Bats.

Hog Rider Giant Golem Night Witch
hog_rider.png giant.png golem.png night_witch.png

The Bats is best AGAINST the ff. cards:

These are the cards that the Bats can or can somehow stop.

Bowler Valkyrie Knight Inferno Dragon
Bowler.png valkyrie.png knight.png 2016-10-03-08-26-36-2016-09-22-06-20-29-inferno-dragon.png

The Bats is Weak against the ff. cards:

The Bats can be stopped by the following cards:

Princess Executioner Wizard Arrows
princess.png executioner.png wizard.png arrows.png

New Decks from Clash Royalepedia:

Mortar Spell Bait for Arena 9 and Above P.E.K.K.A Miner Control Deck for Arena 10 2.9 Miner Cycle Deck for Arena 8 and Above
A 3.0 Mortar Spell Bait deck that lets you cycle your cards quickly without compromising both offense and defense.
A Miner Control Deck that has the P.E.K.K.A for that unstoppable come back!
Have a quick and E-Z Miner Cycle for a GG WP game!
Giant Skeleton Off Meta Counter Deck for Arena 11 and Tournaments 3.6 Three Musketeer Cycle Deck for Arena 9 and Above P.E.K.K.A Hog Deck for Arena 11
This deck has a 69% win rate that can counter most decks in the arena.
A quick and fast Three Musketeer cycle that you can use to destroy your opponents!
Make a quick Hog Rider push while your P.E.K.K.A stays to defend your base.

Do you have a trivia or any additional information about this card? Pease comment below so we can include it!


Credits to xCat and Teck Gam3R for the GIFs in this article.


As a 2 elixir card that has the ability to summon 4 Bats, this card is going to be widely used for Zap bait decks or any decks in general. They are cheap and can easily fit any deck in the arena. As Skeleton Army is popular, it is possible to have a deck with Bats, Skeleton Army, Goblin Barrel, and Miner.

What decks do you have in mind? Tell us what you think!

Last modified: 25,08,2017

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