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|Stats at Level 1||HP (32), Damage (32), DPS (32)|
|Technical Details||Targets (Air & Ground), Speed (Very Fast), Range (Melee), Count (4)|
|Other Details||Four (?) tiny flying creatures with big ears. Having big ears doesn't mean they'll listen when asked to stop attacking you.|
- 1 Bats Overview:
- 2 Bats on Offense:
- 3 Bats on Defense:
- 4 The Bats are best paired with ff. cards:
- 5 The Bats is best AGAINST the ff. cards:
- 6 The Bats is Weak against the ff. cards:
- 7 New Decks from Clash Royalepedia:
- 8 Gameplay:
- 9 Overall:
- 10 If you like this article, please follow us:
- 11 Daily Poll:
- 12 Clash Royalepedia Navigation Box:
Bats are available in Arena 5 - Spell Valley. Their stats are the same as the Skeletons. They are very fast aerial units with low HP. They only cost 2 Elixirs, which is great for Zap bait decks. Once all four Bats are in contact, they can have a total of 335 DPS.
If compared to the Minions, they can do more damage. As the Minions have 252 total DPS. But, they are more fragile.
Min and Max Stats:
|Card Level||Lvl 1||Lvl 9 (Tourney Level)||Lvl 13|
|Damage per sec x 2||32||67||98|
- On the [Balance_Changes/August_11_2017|August 2017 Balance Update]], the Bats' count is increased from 4 to 5.
- On the June 8, 2017 Balance Update, Supercell trimmed the number of Bats from 5 to 4.
Bats on Offense:
The Bats task is almost the same with the 1-elixir Skeletons but in mid-air. This card is likely to be used as a support and distractor. Their HP might be low but their gathered damage and attack speed will surely help you in taking down counters.
The Bats are also a great and cheap troop that can fully support your main units. In what we can see, the Bats are fit to Bait, Hog Rider and even in Slow-Push Decks, like Golem and Giant decks.
Bats on Defense:
The Bats are great in defense. This 2-elixir card will help you save towers against ground attackers. Though they can be killed by a single Zap/Arrows, the enemy will likely think twice before using their spells against it.
How to counter the Executioner:
- Please check out our page: How to Counter the Bats
The Bats are best paired with ff. cards:
These are the cards that work best with the Bats.
|Hog Rider||Giant||Golem||Night Witch|
The Bats is best AGAINST the ff. cards:
These are the cards that the Bats can or can somehow stop.
The Bats is Weak against the ff. cards:
The Bats can be stopped by the following cards:
New Decks from Clash Royalepedia:
|Mortar Royal Giant Mini P Deck for Arena 9 to 12||Mortar Hog Mini P.E.K.K.A Deck for Arena 10 to 12||Gob Giant Bowler Barbs Deck for Arena 9 to 12|
Siege with the RG and Mortar!
Mini P for defense!
Crush your counters!
|Mortar Quad Bait Deck for Arena 12||Mortar Rascals Bats Deck for Arena 9 to 12||Hog Valk Mortar Deck for Arena 9 to 12|
Bait those spells!
Mortar with baitable troops!
Hog or Mortar to attack!
|Mortar Hog Quad Bait Deck for Arena 12||Miner-Loon P.E.K.K.A Bait Deck for Arena 9 to 12||Triple Spell Mortar Cycle Deck for Arena 12|
Mortar with the Hog and 4 bait units!
Go cheap or heavy!
Mortar Rocket cycle with a high win percentage!
Credits to xCat and Teck Gam3R for the GIFs in this article.
As a 2 elixir card that has the ability to summon 4 Bats, this card is going to be widely used for Zap bait decks or any decks in general. They are cheap and can easily fit any deck in the arena. As Skeleton Army is popular, it is possible to have a deck with Bats, Skeleton Army, Goblin Barrel, and Miner.
What decks do you have in mind? Tell us what you think!
If you like this article, please follow us:
#ClashRoyale Poll and Pulse:— Clash Royalepedia (@crpedia_com) October 2, 2018
How are you after the October 2018 Balance update?
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