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Bandit Cart Bait Deck for Arena 9 to 12

Tank with the Bandit or your Cart!
Written by: Approved and Originally Published by: Updated on .

Overview:

Bandit Cart Bait Deck for Arena 9 to 12
bandit.png cannon_cart.png goblin_barrel.png Goblin_Gang.png
princess.png spear_goblins.png rocket.png TheLog.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Your main offense is the Goblin Barrel and the Princess' chip damage.
Use the Bandit or the Cannon Cart as a tank for your Goblin Barrel and don't forget a predictive The Log.
Defense You have the Princess to deal ranged and splash damage.
The Goblin Gang for cheap defense and swarms.
Rocket to get rid of heavy units with tower chip damage.
Watch Out For Wizard
Executioner
Spells
Tested Working in Arena 12 - Last Balance Update after Posting: August 6, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png goblin_barrel.png cannon_cart.png rocket.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

bandit.png goblin_barrel.png rocket.png

Spells:

You use the spell for attacking, defending, or countering:

rocket.png TheLog.png
  • Note - Rocket to deal chip damage to the tower and get rid of moderate to heavy units. The Log can get rid of swarms for your Bandit.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png princess.png cannon_cart.png

Anti- Air:

These are the cards against flying units:

princess.png spear_goblins.png
  • Note - Your troops are weak against the The Log. Make sure to spread them apart.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

goblin_barrel.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

Goblin_Gang.png cannon_cart.png

Note - This deck doesn't have a direct 3M counter. Alternatively, you can use the Goblin Gang to distract and Cannon Cart to finish them.

Synergies:

Combos:

These are the cards that are normally played together:

Prince Gob Barrel
bandit.png goblin_barrel.png TheLog.png
Princess Chip Damage
princess.png cannon_cart.png goblin_barrel.png
Defense
Goblin_Gang.png spear_goblins.png cannon_cart.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
cannon_cart.png Single Target Units
Tower Locking Units once destroyed
Ground Swarms
Aerial Swarms
goblin_barrel.png Crown Towers
Buildings
Zap
Arrows
The Log
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
princess.png Skeleton Army
Minion Horde
Ground Swarms
Aerial Swarms
Crown Tower Chip Damage
Zap
Arrows
Poison
The Log
Splashers
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
TheLog.png Ground Swarms


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