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Bandit Bridge Spammers Deck for Arena 11 to 12
A deck with a swarm of bridge spammers and one heavy defense!
- 1 Overview:
- 2 Evaluation:
- 3 Offense:
- 4 Defense:
- 5 Synergies:
- 6 Card Counter Sheet:
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|Bandit Bridge Spammers Deck for Arena 11 to 12|
|COPY DECK AND PLAY!|
|Offense|| You have the Bandit and Battle Ram for charged pushes.|
You can then make comeback with a P.E.K.K.A push by adding the Flying Machine supported by other units at the back.
|Defense||Aside from the Battle Ram, all your units are great for defense.|
|Watch Out For|| X-Bow decks|
|Tested Working in||Arena 12 - Last Balance Update after Posting: August 6, 2018|
These are the cards you use for offensive pushes or offensive attacks:
- Note - Learn your opponent's deck first. Your cards such as the Flying Machine and the Dart Goblin has a good range. Partner them with the Bandit to tank or with the Battle Ram.
These cards can let you win the game or beat a tower when ignored by the enemy:
You use the spell for attacking, defending, or countering:
- Note - Fireball to finish cheap swarms and a clump of units. It can also deal chip damage. Zap to clear swarms and reset Infernos and Sparky.
These are the cards you use for defending or supporting your pushes:
- Note - The P.E.K.K.A is for tanky units. Follow her with the Flying Machine and the E-Wiz to start your counter-push.
These are the cards against flying units:
- Note - These three are great in stopping aerials. Use Fireball if necessary.
Elixir Collector Counter:
These are the cards you can use against the Elixir Collector:
Three Musketeers Response:
The Three Musketeers can beat towers when left alone. Here's what you should use:
These are the cards that are normally played together:
|Bandit Ram Machine|
Card Counter Sheet:
|Your Cards||Best Against||Can Be Countered By|
| Single Target Units
| Ground Swarms|
| Crown Towers
| Inferno Dragon
| Three Musketeers
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