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Bandit Bridge Spammers Deck for Arena 11 to 12

A deck with a swarm of bridge spammers and one heavy defense!
Written by: Approved and Originally Published by: Updated on .

Overview:

Bandit Bridge Spammers Deck for Arena 11 to 12
bandit.png Battle_Ram.png Dart_Goblin.png ElectroWizardCard.png
fireball.png flying_machine.png PEKKA.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense You have the Bandit and Battle Ram for charged pushes.
You can then make comeback with a P.E.K.K.A push by adding the Flying Machine supported by other units at the back.
Defense Aside from the Battle Ram, all your units are great for defense.
Watch Out For X-Bow decks
cheap swarms
Tested Working in Arena 12 - Last Balance Update after Posting: August 6, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

Battle_Ram.png bandit.png flying_machine.png Dart_Goblin.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

Battle_Ram.png bandit.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball to finish cheap swarms and a clump of units. It can also deal chip damage. Zap to clear swarms and reset Infernos and Sparky.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png flying_machine.png ElectroWizardCard.png Dart_Goblin.png
  • Note - The P.E.K.K.A is for tanky units. Follow her with the Flying Machine and the E-Wiz to start your counter-push.

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png flying_machine.png Dart_Goblin.png
  • Note - These three are great in stopping aerials. Use Fireball if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png PEKKA.png

Note - Fireball is a good counter against the 3M. The P.E.K.K.A can also finish them off.

Synergies:

Combos:

These are the cards that are normally played together:

Bandit Ram Machine
bandit.png Battle_Ram.png flying_machine.png
Bridge Spam
bandit.png Dart_Goblin.png flying_machine.png
PEKKA counter-push
PEKKA.png flying_machine.png ElectroWizardCard.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
Battle_Ram.png Crown Towers
Buildings
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
Dart_Goblin.png Graveyard
Night Witch
Bats
Aerial Units
Zap
Arrows
The Log
Splashers
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
flying_machine.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Aerial Swarms
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms


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