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Bandit Bridge Spam Deck for Arena 9 to 12

Bridge spam that can bait the Zap spell!
Written by: Approved and Originally Published by: Updated on .

Overview:

Bandit Bridge Spam Deck for Arena 9 to 12
bandit.png Battle_Ram.png dark_prince.png fireball.png
Goblin_Gang.png icegolem-card.png inferno-dragon.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only costs 3.3 average elixirs for a good cycle.
The Battle Ram, Bandit, and the Dark Prince can rush towards the opponent's tower.
You can tank the Battle Ram with the Ice Golem, Dark Prince, and Bandit.
Defense Both your Dark Prince and Bandit can be used for defense.
Use Inferno Dragon for tanky units.
Watch Out For 3M Ram Deck, Aerials, Splashers
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png Battle_Ram.png dark_prince.png icegolem-card.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

bandit.png Battle_Ram.png dark_prince.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png fireball.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. Fireball for swarms both air and ground, deals chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png bandit.png dark_prince.png inferno-dragon.png

Anti- Air:

These are the cards against flying units:

hhttps://cdn-en.clashroyalepedia.com/cards/Goblin_Gang.png inferno-dragon.png
  • Note - You can use the Ice Golem as a lure. Do a tower trade if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The FIreball is a great counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
icegolem-card.png dark_prince.png Battle_Ram.png
Bandit Push
bandit.png Battle_Ram.png fireball.png
Defense
Goblin_Gang.png dark_prince.png inferno-dragon.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
Battle_Ram.png Crown Towers
Buildings
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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