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Bandit 3M Ram Deck for Arena 10 to 12

Full offense, Bandit, Ram, and 3M deck for only 3.9 average elixirs!
Written by: Approved and Originally Published by: Updated on .

Overview:

Bandit 3M Ram Deck for Arena 10 to 12
bandit.png bats.png Battle_Ram.png elixir_collector.png
icegolem-card.png royal_ghost.png three_musketeers.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Bandit and the Ice Golem to provide a quick tank for the Royal Ghost, Battle Ram, and Bats.
During double elixir, unleash the fury of your Three Musketeers.
Defense Bats for quick defense and to bait out spells.
Ice Golem to lure.
Royal Ghost and Bandit for defense if necessary.
Watch Out For Mega Knight
Fireball
Aerials
Tested Working in Arena 12 - Last Balance Update after Posting: April 25, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png Battle_Ram.png three_musketeers.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png Battle_Ram.png three_musketeers.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap for swarms and to reset Infernos and Sparkys.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

icegolem-card.png bats.png royal_ghost.png bandit.png
  • Note - Use the Bandit for defense if necessary.

Buildings:

elixir_collector.png
  • Note - Gives you an elixir advantage over time.

Anti- Air:

These are the cards against flying units:

bats.png three_musketeers.png
  • Note - You only have the quick Bats and heavy 3M for anti-air. Make a tower trade if necessary.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

royal_ghost.png icegolem-card.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Ice Golem to distract and Royal Ghost to finish them off.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
icegolem-card.png three_musketeers.png Battle_Ram.png
Quick Push
bandit.png bats.png
Defense
bats.png royal_ghost.png bandit.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Battle_Ram.png Crown Towers
Buildings
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
three_musketeers.png Ground Units
Aerial Units
Crown Towers
Buildings
Fireball
Lightning
Valkyrie
Executioner
Wizard
Splash Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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