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Bandit 3M Ghost Deck for Arena 10 to 12

A 3M Bandit Ghost deck for only 3.6 average elixirs!
Written by: Approved and Originally Published by: Updated on .

Overview:

Bandit 3M Ghost Deck for Arena 10 to 12
bandit.png elixir_collector.png Goblin_Gang.png icegolem-card.png
IceSpirit.png royal_ghost.png three_musketeers.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Bandit and the Royal Ghost to provide a quick tank for the Goblin Gang.
During double elixir, unleash the fury of your Three Musketeers.
Defense Goblin Gang for quick defense and to bait out spells.
Ice Golem to lure.
Royal Ghost and Bandit for defense if necessary.
Watch Out For Mega Knight
Fireball
Aerials
Tested Working in Arena 12 - Last Balance Update after Posting: April 25, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png royal_ghost.png three_musketeers.png
  • Note - Have the Three Musketeers split behind your king tower. A pair of Musketeers will go towards one lane and the single one to the other lane. Put down the Royal Ghost in front of the pair of Muskets and then have the Bandit join the lone Musketeer. The opponent will now have to choose which lane to defend.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png royal_ghost.png three_musketeers.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap for swarms and to reset Infernos and Sparkys.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

icegolem-card.png Goblin_Gang.png royal_ghost.png bandit.png
  • Note - Use the Ice Spirit for defense if necessary.

Buildings:

elixir_collector.png
  • Note - Gives you an elixir advantage over time.

Anti- Air:

These are the cards against flying units:

Goblin_Gang.png three_musketeers.png
  • Note - You only have the Goblin Gang and heavy 3M for anti-air. Make a tower trade if necessary.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

royal_ghost.png icegolem-card.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Ice Golem to distract and Royal Ghost to finish them off.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
icegolem-card.png three_musketeers.png bandit.png
Quick Push
bandit.png Goblin_Gang.png
Defense
Goblin_Gang.png royal_ghost.png bandit.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
three_musketeers.png Ground Units
Aerial Units
Crown Towers
Buildings
Fireball
Lightning
Valkyrie
Executioner
Wizard
Splash Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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