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Bandit-Loon Deck for Arena 10 and Above

Tank your Balloon with either the Bandit or the Knight.
Written by: Approved and Originally Published by: Updated on .

Overview:

Bandit-Loon Deck for Arena 10 and Above
balloon.png bandit.png Goblin_Gang.png inferno_tower.png
knight.png mega-minion.png wizard.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The main offense of this deck is the Balloon.
Tank your Balloon with either the Bandit or the Knight.
Defense Use the Inferno Tower against tanks.
You also have the Goblin Gang against ground units.
Wizard is for swarms trying to counter your Balloon.
Watch Out For Minions
Minion Horde
Inferno Dragon
Inferno Tower
Tested Working in Arena 10 to 11 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png balloon.png knight.png
  • Note - Wait for your opponent to make a push and start from there. Your push consists of either the Bandit or Knight tanking for your Balloon. Support with the Wizard to counter swarms.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

bandit.png balloon.png knight.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap is to reset Infernos and get rid of swarms. You can also replace it with Arrows but you might get a hard time resetting Infernos.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

inferno_tower.png knight.png Goblin_Gang.png mega-minion.png wizard.png

Buildings:

inferno_tower.png
  • Note - Main defense against tankers.

Anti- Air:

These are the cards against flying units:

wizard.png mega-minion.png
  • Note - You can use the Inferno Tower to act as a lure and deal additional damage.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

knight.png wizard.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Knight to tank and blast them with the Wizard.

Synergies:

Combos:

These are the cards that are normally played together:

Bandit Loon
bandit.png balloon.png wizard.png
Knight Loon
knight.png balloon.png wizard.png
Defense
inferno_tower.png mega-minion.png Goblin_Gang.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
balloon.png Crown Towers
Buildings
Minion Horde
Minions
Bats
Inferno Dragon
Inferno Tower
Ranged Units
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
inferno_tower.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Ground Swarms
Aerial Swarms
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
wizard.png Ground Swarms
Aerial Swarms
Crown Towers
Buildings
Ground Units and Aerial Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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