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Balloon Control Counter Deck for Arena 8 and Above
This deck has an easy counter for any cards in the arena and make a quick push with the Balloon after.
Written by: Approved and Originally Published by: Updated on .

Overview:

Balloon Control Counter Deck for Arena 8 and Above
baby_dragon.png balloon.png ElectroWizardCard.png fireball.png
icegolem-card.png mega-minion.png PEKKA.png tornado.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The Balloon is your main win condition.
Your other units can deal offensive damage after countering.
This deck is perfect for counter-pushing.
Defense All your cards minus the Balloon are great for defense.
You can always set up a counter-push by placing the Ice Golem or the Baby Dragon at the bridge.
Watch Out For This deck doesn't have a handy Zap spell but instead uses the Electro Wizard. It may be tough against Inferno Dragons, Sparky, Inferno Tower if he's out of your rotation.
Tested Working in Arena 8 - 11 - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png balloon.png PEKKA.png
  • Note - You have two tanks in this deck, Ice Golem and Baby Dragon. Use these two to shield your Balloon and P.E.K.K.A or any other surviving unit. You can also deploy a naked Balloon if the opponent's counter against it is out of rotation.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

balloon.png PEKKA.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png tornado.png

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

baby_dragon.png ElectroWizardCard.png mega-minion.png PEKKA.png tornado.png

Anti- Air:

These are the cards against flying units:

baby_dragon.png ElectroWizardCard.png mega-minion.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Fireball is your ultimate counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ice Loon
icegolem-card.png balloon.png baby_dragon.png
Baby P.E.K.K.A
baby_dragon.png PEKKA.png tornado.png
Defense
ElectroWizardCard.png mega-minion.png tornado.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
baby_dragon.png Minion Horde
Minions
Skeleton Army
Goblin Gang
Ground Swarms
Aerial Swarms
Musketeer
Inferno Dragon
Inferno Tower
Ranged Units
balloon.png Crown Towers
Buildings
Minion Horde
Minions
Bats
Inferno Dragon
Inferno Tower
Ranged Units
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
PEKKA.png Mega Knight
Giant
Golem
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
tornado.png Hog Rider
Miner
Ground Units

Video:

Check out Ace featured by CWA as he showcases his ultimate counter deck with the Balloon punch in ladder matches.

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