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Check out what's new in the November 5, 2018 Balance Update!
- 1 Overview:
- 2 Royal Ghost: Nerf on HP
- 3 Royal Hogs: Nerf on damage
- 4 Inferno Tower: Buff on HP
- 5 Skeleton Barrel: Buff on damage
- 6 Mega Knight: Buff on hit speed
- 7 Tombstone: Nerf on spawn speed and number of skeletons spawned when destroyed
- 8 Giant: Nerf on HP
- 9 Magic Archer: Nerf on first attack
- 10 Cannon Cart: Nerf on hit speed
- 11 Dart Goblin: Buff on damage
- 12 Final Overview:
- 13 If you like this article, please follow us:
- 14 Daily Poll:
- 15 Clash Royalepedia Navigation Box:
The Giant that has been an unpopular option during balance updates is getting an HP nerf this November 2018 along with other cards. Joining the humble Giant is the two Royals, the Ghost and the Hogs are also getting a nerf. The players' choice, the Dart Goblin is definitely getting a buff and it's going to be +4% to his damage. Check out the other cards affected by the updates:
Royal Ghost: Nerf on HP
The dead king has maintained a high level of performance throughout multiple metas, always floating (GET IT?!) above the acceptable win rate range. Despite counters like Prince, Valkyrie, and Knight having a strong presence in the metagame, Royal Ghost just keeps looking better. A health reduction should help keep him grounded.
Royal Hogs: Nerf on damage
The King’s personal pets have slimmed down a little bit! Each Hog had the same in-game Mass as a Hog Rider which made them push defenders out of the way a bit too easily. The lower weight and less damage should rein in the most winning-est win condition in the game.
Inferno Tower: Buff on HP
Classic control-style decks have fallen out of favor recently. The natural predator to Giants, Lava Hounds, and Golems hasn’t been as reliable in a world of Zaps, Electro Wizards, and Electro Dragons. Lasting a bit longer allows the Inferno Tower to deal even more damage.
Skeleton Barrel: Buff on damage
Death Damage +62%
Skeleton Barrel deserved a buff, but we didn’t want to encourage more Spell Bait style strategies. Increasing the Death Damage rewards players who can get it to a Tower and increases its defensive value as a blocker. When a huge barrel drops on your head from the sky, it ought to be enough to donk Spear Goblins into the ground... so it will!
Mega Knight: Buff on hit speed
Hit Speed faster 1.8sec → 1.7sec
Mega Knight is a bit too weak against single targets, we wanted to shore up that weakness without increasing DPS too much. While still countered by smaller Troops like Knight or Valkyrie, this should make the Mega Knight a bit more formidable 1-on-1.
Tombstone: Nerf on spawn speed and number of skeletons spawned when destroyed
Spawn Speed slower 2.9sec → 3.1sec. When destroyed, spawned skeletons reduced 4 → 3
One the linchpins of Beatdown decks like LavaLoon is being able to counter a wide range of punishing attacks with a single 3-cost Tombstone. Being a building up front and a swarm on the backend is very versatile and as a result Tombstone has held a very high win rate across multiple metagames. Reducing the total Skeleton count by 1 should make it less frustrating to handle.
Giant: Nerf on HP
For only 5 Elixir, Giant doubles as a powerful tank and a standalone offensive threat. While not overly powerful, Giant does overshadow the more expensive tanks as the centerpiece of multiple decks. This tiny health reduction allows the Tower take 1 less shot to take him down.
Magic Archer: Nerf on first attack
First attack slower
Over the last year or so, the decks that bait out small Spells like Zap or Log have evolved into baiting larger Spells like Fireball. These decks are effective because many cards that die to Fireball have a very high payoff if they survive. Magic Archer is absolutely one of those cards, so we are reducing its initial Hit Speed to give opponents more time to react to his placement whilst reducing his overall DPS.
Cannon Cart: Nerf on hit speed
Hit Speed slower 1.2sec → 1.3sec
The rolling, strolling gun-on-wheels has been the backbone of high-pressure Graveyard decks. With its ability to generate value on defense and become a huge threat on offense, we wanted to slow down its overall DPS. This should make it less appealing against traditional offensive options while keeping its two-way versatility alive.
Dart Goblin: Buff on damage
This narrowly beat an Archers health buff in the Community vote! The little-masked goblin is a bit less popular than the sturdier Flying Machine. We felt that Dart Goblin should be a high-risk, high-reward card, so bringing its damage up a smidge should make him a compelling choice against other ranged attackers.
Basing on the cards that were buffed this Month, we might see a lot of Mega Knight + Skeleton Barrel + Miner combo that once plagued the arena. But of course, with the buff of the Inferno Tower, we might see a different story.
What do you think of this update?
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