Balance Update June 20, 2018
Clone and Heal gets a buff and the team is standardizing the jump/dash range!
Written by: Approved and Originally Published by: on June 18, 2018.
This article had a major update on .

Overview:

Clone and Heal are not getting enough love as they used to so their radius is getting bigger from 3 to 4 in the hopes of getting back in the game. Since the Barbarian Barrel hasn't reached its popularity, it is getting another buff. The Minion Horde, one of the favorite bait card is getting a nerf. Check out what cards are included in this June 20 update.

Clone and Heal: Buff on radius

clone.png heal.png
Radius increased 3 → 4

The skill of Clone and Heal is reading your opponent's hand and playing them when they don't have an answer. It shouldn't be a mechanically difficult card to execute, requiring perfect precision to catch your troops. Making them the same size as Arrows will allow players to target everything they want, when the perfect time arrives!

Minions and Minion Horde: Nerf on spawntime

minions.png minion_horde.png
Added 0.15sec Deploy Time between each Minion

Minions need time to form up into their pack! This minor animation delay will give players more time to react to the Minion Horde, and make their attacks look + feel more natural.

Barbarian Barrel: Buff on area damage

barbarian_barrel.png
Area Damage +17%, Barbarian spawn location visible

Barbarian Barrel is a unique spell that can't directly damage Princess Towers. To compensate for this, we're greatly increasing its Area Damage - now the barrel can defeat Archers, much higher leveled Dart Goblins, Princesses and Goblins! Also, seeing where the Barbarian will appear makes placing the perfect distraction a bit easier.

Mega Knight: Buff on jump minimum range

mega_knight.png
Standardized to 3.5

Prince and Dark Prince: Nerf on charge up distance

prince.png dark_prince.png
2.5 → 3.5

Battle Ram: Buff on charge up distance

Battle_Ram.png
4 → 3.5

With most dash/jump/charge Troops having a slightly different distance, we felt that this was an unneeded complexity which could be standardized. This will allow players to defend more consistently against all cards with this mechanic, and let you switch between these strategies seamlessly.

Rascals: No changes

rascals.png
No changes (yet)

Rascals remain a popular card, but the meta is still adapting to their presence. Their use rate and win rate are still in flux, and we don't want to overreact with a nerf too soon, but we'll keep an eye on them when thinking about July's monthly balance update.

Other Changes:

  • Mirror - Will not be included in the opening hand
  • Magic Archer - Fixed a bug that extends his range that will accidentally wake up the king.
  • Buildings - Will no longer occasionally stop shooting at the edge of their range.

Final Overview:

With the buff of the clone and heal we might see a lot of Three Musketeers and Lava Hound deck in the arena. We are not yet sure how the Minions nerf will affect some bait decks but a 3M meta or Lava-Loon meta will surely come back in the meta soon.

What do you think of this update?

Do you have Clash Royale decks you want us to feature? Feel free to use our SUBMIT A DECK feature on the site. If it is looking good, we will feature it on the site just like these USER SUBMITTED DECKS.

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Curing the itch from video games by Itchy Monkey

Last modified: 18, 06, 2018

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