- 1 Overview:
- 2 Clone and Heal: Buff on radius
- 3 Minions and Minion Horde: Nerf on spawntime
- 4 Barbarian Barrel: Buff on area damage
- 5 Mega Knight: Buff on jump minimum range
- 6 Prince and Dark Prince: Nerf on charge up distance
- 7 Battle Ram: Buff on charge up distance
- 8 Rascals: No changes
- 9 Other Changes:
- 10 Final Overview:
- 11 If you like this article, please follow us:
- 12 Daily Poll:
- 13 Clash Royalepedia Navigation Box:
Clone and Heal are not getting enough love as they used to so their radius is getting bigger from 3 to 4 in the hopes of getting back in the game. Since the Barbarian Barrel hasn't reached its popularity, it is getting another buff. The Minion Horde, one of the favorite bait card is getting a nerf. Check out what cards are included in this June 20 update.
Clone and Heal: Buff on radius
Radius increased 3 → 4
The skill of Clone and Heal is reading your opponent's hand and playing them when they don't have an answer. It shouldn't be a mechanically difficult card to execute, requiring perfect precision to catch your troops. Making them the same size as Arrows will allow players to target everything they want, when the perfect time arrives!
Minions and Minion Horde: Nerf on spawntime
Added 0.15sec Deploy Time between each Minion
Minions need time to form up into their pack! This minor animation delay will give players more time to react to the Minion Horde, and make their attacks look + feel more natural.
Barbarian Barrel: Buff on area damage
Area Damage +17%, Barbarian spawn location visible
Barbarian Barrel is a unique spell that can't directly damage Princess Towers. To compensate for this, we're greatly increasing its Area Damage - now the barrel can defeat Archers, much higher leveled Dart Goblins, Princesses and Goblins! Also, seeing where the Barbarian will appear makes placing the perfect distraction a bit easier.
Mega Knight: Buff on jump minimum range
Standardized to 3.5
Prince and Dark Prince: Nerf on charge up distance
2.5 → 3.5
Battle Ram: Buff on charge up distance
4 → 3.5
With most dash/jump/charge Troops having a slightly different distance, we felt that this was an unneeded complexity which could be standardized. This will allow players to defend more consistently against all cards with this mechanic, and let you switch between these strategies seamlessly.
Rascals: No changes
No changes (yet)
Rascals remain a popular card, but the meta is still adapting to their presence. Their use rate and win rate are still in flux, and we don't want to overreact with a nerf too soon, but we'll keep an eye on them when thinking about July's monthly balance update.
- Mirror - Will not be included in the opening hand
- Magic Archer - Fixed a bug that extends his range that will accidentally wake up the king.
- Buildings - Will no longer occasionally stop shooting at the edge of their range.
With the buff of the clone and heal we might see a lot of Three Musketeers and Lava Hound deck in the arena. We are not yet sure how the Minions nerf will affect some bait decks but a 3M meta or Lava-Loon meta will surely come back in the meta soon.
What do you think of this update?
Do you have Clash Royale decks you want us to feature? Feel free to use our SUBMIT A DECK feature on the site. If it is looking good, we will feature it on the site just like these USER SUBMITTED DECKS.
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