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Balance Changes February 12, 2018
The Mega Knight and the Skeleton Barrel got caught and got a nerf. Check out other cards included in this February 2018 Balance Changes plus the new Magic Archer!
This article had a major update on .
- 1 Overview:
- 2 Mega Knight: Nerf on Spawn and Jump Damage, Deployment Radius
- 3 Skeleton Barrel: Nerf on Skeleton Count
- 4 Knight: HP nerf
- 5 Inferno Dragon: Changes target slower
- 6 Valkyrie: Hitspeed buff
- 7 Bandit: Dash
- 8 Dark Prince: Hit Speed Nerf, HP Buff:
- 9 Meet the Magic Archer
- 10 Final Overview:
- 11 If you like this article, please follow us:
- 12 Daily Poll:
- 13 Clash Royalepedia Navigation Box:
- 14 Comment on this Article:
The Mega Knight + Skeleton Barrel meta's reign is nearing its end as they will get a bucket full of nerf in this balance update. Aside from the two, the Knight and Valkyrie are also getting a nerf. Check out the other cards included in this balance changes plus the new Magic Archer!
Mega Knight: Nerf on Spawn and Jump Damage, Deployment Radius
Spawn and Jump Damage -25%; Deployment radius reduced (deployment won't hit beyond bridge and river)
Skeleton Barrel: Nerf on Skeleton Count
Skeleton count 8 → 6
Knight: HP nerf
Inferno Dragon: Changes target slower
Switches between targets slower
Valkyrie: Hitspeed buff
Hit Speed 1.5sec → 1.4sec
Minimum Dash Range 4 → 3.5
Dark Prince: Hit Speed Nerf, HP Buff:
Hit Speed 1.4sec → 1.3sec; Hitpoints +5%
Meet the Magic Archer
- Stats at Level 1: HP (490), Area Damage (96), DPS (96)
- Technical Details: Deploy Time (1 sec), Targets (Air & Ground), Projectile Range (11), Speed (Medium), Hit Speed (1 sec)
- Other Details: Not quite a Wizard, nor an Archer - he shoots a magic arrow that passes through and damages all enemies in its path. It's not a trick, it's magic!
- Click HERE to go to his profile.
I am kind of sad that the Mega Knight is getting a nerf even though he's easy to counter. But then again, his usage really went up along with the Inferno Dragon. I guess this is Supercell's move to really balance the field. With the Bandit's dash nerf (again), I am not sure why they did that. They don't give out explanations anymore why they're doing it but basing from what I see, they rely on usage rates.
What do you think of this update?
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Comment on this Article:
- And, err, I think Bandit got actually a buff too. It is stated as *minimum* dash range. Say, let's suppose you deploy Bandit and, at 3.8 distance, there's an enemy unit. Before balance change, Bandit wouldn't dash. Now, she can! Great, isn't it? -- 15:08, 15 February 2018 (UTC)
- Oops, Dark Prince has the same mistake. He's got a hit speed buff. -- 14:53, 15 February 2018 (UTC)
- It looks like the Valk can actually hit faster, isn't she? -- 11:53, 13 February 2018 (UTC)
- Yes she is! We updated the article. :)