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Check out what's new in the November 5, 2018 Balance Update!

Balance Changes February 12, 2018
The Mega Knight and the Skeleton Barrel got caught and got a nerf. Check out other cards included in this February 2018 Balance Changes plus the new Magic Archer!
Written by: Approved and Originally Published by: on February 12, 2018
This article had a major update on .


The Mega Knight + Skeleton Barrel meta's reign is nearing its end as they will get a bucket full of nerf in this balance update. Aside from the two, the Knight and Valkyrie are also getting a nerf. Check out the other cards included in this balance changes plus the new Magic Archer!

Mega Knight: Nerf on Spawn and Jump Damage, Deployment Radius

Spawn and Jump Damage -25%; Deployment radius reduced (deployment won't hit beyond bridge and river)

Skeleton Barrel: Nerf on Skeleton Count

Skeleton count 8 → 6

Knight: HP nerf

Hitpoints -6%

Inferno Dragon: Changes target slower

Switches between targets slower

Valkyrie: Hitspeed buff

Hit Speed 1.5sec → 1.4sec

Bandit: Dash

Minimum Dash Range 4 → 3.5

Dark Prince: Hit Speed Nerf, HP Buff:

Hit Speed 1.4sec → 1.3sec; Hitpoints +5%

Meet the Magic Archer

  • Stats at Level 1: HP (490), Area Damage (96), DPS (96)
  • Technical Details: Deploy Time (1 sec), Targets (Air & Ground), Projectile Range (11), Speed (Medium), Hit Speed (1 sec)
  • Other Details: Not quite a Wizard, nor an Archer - he shoots a magic arrow that passes through and damages all enemies in its path. It's not a trick, it's magic!
  • Click HERE to go to his profile.

Final Overview:

I am kind of sad that the Mega Knight is getting a nerf even though he's easy to counter. But then again, his usage really went up along with the Inferno Dragon. I guess this is Supercell's move to really balance the field. With the Bandit's dash nerf (again), I am not sure why they did that. They don't give out explanations anymore why they're doing it but basing from what I see, they rely on usage rates.

What do you think of this update?

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Last modified: 14, 02, 2018

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  • And, err, I think Bandit got actually a buff too. It is stated as *minimum* dash range. Say, let's suppose you deploy Bandit and, at 3.8 distance, there's an enemy unit. Before balance change, Bandit wouldn't dash. Now, she can! Great, isn't it? -- 15:08, 15 February 2018 (UTC)
  • Oops, Dark Prince has the same mistake. He's got a hit speed buff. -- 14:53, 15 February 2018 (UTC)
  • It looks like the Valk can actually hit faster, isn't she? -- 11:53, 13 February 2018 (UTC)
    • Yes she is! We updated the article. :)