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Clash Royale Balance Changes 6/12/2017

Incoming this week, a bunch of nerf and buffs might shake the meta including the OP Night Witch!
Written by: Approved and Originally Published by: on June 8, 2017.
This article had a major update on .

Overview:

There are eight units and five spell cards who will get a buff or a nerf in this month's Balance Changes - June 8, 2017. And yes, it includes the new and OP legendary unit the Night Witch.

Night Witch: Decreased numbers of Bats and decreased spawn speed

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Night Witch: Spawns 3 Bats on death (from 4), Bat spawn speed to 6sec (from 5sec), initial Bats spawn slower

We all knew this is coming. Ever since the Night Witch came out, she is annihilating everyone in the arena. It can be her powerful swings but her Bats are really something! Even though they are easily killed, these Bats are extremely fast. We just hope this nerf is enough to stop her wrath.

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Tornado, Poison, Heal: They can now be stacked

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Tornado, Poison, Heal: Multiple of same spell will stack

Players can now do a Mirrored Poison, Heal, and even the Tornado on top of the first one. This is an interesting buff. Since spells can not be countered, it can be a good clutch card towards the end.

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Tornado: Decreased duration

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Tornado: Duration to 2.5sec (from 3sec)

The Tornado is one of the most used cards in the game. It can make units change direction and hit the King Tower. In some cases, it can also get rid of the Goblin Gang. After this Tornado nerf, that .05 seconds they're taking away, will no longer stop the Goblin Gang and they can still survive with a sliver of health. It still has the ability to pull units though --- but not quite.

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The Log: Decreased range

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The Log: Range to 11.1 (from 11.6)

Looks like Supercell is not yet finished in perfecting The Log. It has now countless of buffs and nerfs under its belt since it came out. This time, it will be getting a nerf. It will still get rid of the Goblin Gang, SkArmy, and has the ability to push back. Since its range will be lower, make sure to deploy it near the bridge to still reach the Tower. Good side though? You can now deploy it on top of a building.

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Goblin Gang: Decreased Spear Goblin

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Goblin Gang: Spear Goblin count to 2 (from 3)

This Goblin value pack will lose one of its Spear Goblin brother. As it is the most used defensive card in the game, Supercell is thinking of nerfing it. It will now have three Goblins and two Spear Goblins.

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Skeletons: Decreased count

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Skeletons: Skeleton count to 3 (from 4)

Again, they're cutting the fourth Skeleton and bringing down the count to three. It is indeed true that these Skellies can bring down a Musketeer and Electro Wizard in a flash. It will now have a combined DPS of 201 from 268.

Bandit: Increased HP and Dash initiates faster

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Bandit: Hitpoints +4%, Dash initiates quicker

Bandit owners rejoice! The Bandit will now dash faster! Players will now need to react and put those Skellies quick to not hit their tower. Aside from that, she will also get an HP buff of +4%.

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Inferno Dragon: Increased HP and retargets quicker

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Inferno Dragon: Hitpoints +7%, re-targets 0.2sec quicker

Due to the popularity of the Giants, Royal Giants, and the Golem, the Inferno Dragon is getting back in the arena. With this buff, we might see Inferno Dragons flying around with probably a Lava Hound and Balloon combo. Lets not leave the Baby Dragon out, the Baby D and Inferno D combo is quite good too. Make sure to have your E-Wiz ready!

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Witch: Increased HP, radius, and spawn speed

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Witch: Hitpoints +5%, Area damage radius +10%, spawn speed to 7sec (from 7.5sec), initial Skeletons spawn slower

Out of all the incoming balance changes, the Witch has the most buff in the game. It can now effectively get rid of SkArmies and Minion Horde. Her Skellies are now a tad faster than before. This buff is probably to compete with the Night Witch's popularity.

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Clone: Faster clone effect

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Clone: Faster cloning effect

The old Clone spell freezes your units for a second before they move. With this buff it can now deal damage right away. This can affect Giant Skeleton + Clone users big time. Some players also uses the Clone spell with the Lava Hound and even the Night Witch! No more delays for you guys!

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Battle Ram: Damage that destroys the Ram won't affect the Barbs

  • Supercell and Clash Royale team removed the buff.

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Battle Ram: Damage that destroys the Ram won't affect Barbarians

This is quite nice. The pair of Babarians will still be at full health after charging with the Ram. This is a great opportunity to do probably a Graveyard spell? Hmm.. With the Barbarians at full health, they can set you up for a nice quick push.

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Bats: Decreased count

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Bats: Bat count to 4 (from 5)

Since we already got a taste of the Bats from the Night Witch, Supercell thought that having five Bats is OP for its 2 elixir cost. They're trimming it to 4. These Bats will still be annoying but easy to deal with.

Video Insight:

Da Real Legend Of Gaming shares his thoughts about the incoming Balance Changes. He also opens up his book about recommendations on what deck he will use in tonight's Tournament!

Overall:

The biggest change so far is the Witch. I am pretty sure we will see a lot of her in the arena along with the Night Witch. The stacking of spells are quite interesting too.

What do you think of this month's balance changes?

Do you have Clash Royale decks you want us to feature? Feel free to use our SUBMIT A DECK feature on the site. If it is looking good, we will feature it on the site just like these USER SUBMITTED DECKS.

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Curing the itch from video games by Itchy Monkey

Last modified: 13, 06, 2017

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