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The Giant is a new player's best friend. As soon as they hit the Clash Royale arena, the Giant is there to help them prove their worth and obtain trophies.
In this deck, the Giant is accompanied by the Baby Dragon and the Mini P.E.K.K.A for a basic beatdown decks beginners should master.
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The Giant's high HP and the Baby Dragon's ability to do splash damage is the strength of this deck. The Baby Dragon can also act as your tanker. Having either the Mini P.E.K.K.A or Archers for support can make you win the game like a pro.
Baby Giant Beatdown Deck:
|Giant||Goblins||Mini P.E.K.K.A||Spear Goblins|
- Arrows - In Arena 2, Arrows is almost necessary because of the presence of a lot of low HP units such as Goblins, Spear Goblin, Archers, and the Skeleton Army. Use the Arrows against them.
- Archers - They are sturdier than Spear Goblins. Use it against the Baby Dragon or put them as a support to your push.
- Baby Dragon - Your second tanker and can deal a good splash damage to any counters blocking your Giant's path.
- Fireball - Perfect against clumped units. Use it whenever the opponent has two or more units in one spot. A good value for your 4 elixirs.
- Giant - The main tanker. His huge HP pool is great to shield your Mini P.E.K.K.A away from harm. Partner him with the Baby Dragon and then put the Mini P.E.K.K.A at the back.
- Goblins - Their knives are sharp and can take down the opponent's tanks such as their Giant.
- Mini P.E.K.K.A - A couple of hits from this unit can bring down a building or an enemy troop.
- Spear Goblins - Additional ranged units.
Clash Royale Strategy:
The ideal strategy of this deck is to wait until you're at max elixirs. Drop the Giant at the back of your King Tower and then followed by the Baby Dragon. The Baby Dragon will clear any low HP units away from your Giant. Put down your Mini P.E.K.K.A behind them and then the Archers. This will make a good push capable of three crowning your opponent. Continue the onslaught by dropping another Giant or Baby Dragon and spam your foe with your units.
Same as the ideal strategy, try to put the Giant behind your King Tower and followed by the Baby Dragon. If you don't have the Giant in your first hand, you can have the Baby Dragon but deploy it at the farthest corner of your arena. Put the Giant infront of it just before it reaches the bridge and continue with the Mini P.E.K.K.A.
On defense, you can use the Archers and then deploy them in the middle of your base in order to lure intruders in the middle. The Tower Archers will help in chipping away HP and then use the Goblins and Spear Goblins to finish them. If there's an incoming Giant, you can use the Goblins and the Mini P.E.K.K.A to dispose of him. If you're facing a Witch, make sure to target the Witch first before the Skeletons.
You can spam the troops behind your Giant and Baby Dragon but make sure you still have enough elixirs for your defense. 3 elixirs for your Archers is fine to lure the opponents in the middle of your base and then the Tower Archers will chip in with the damage while you replenish your elixirs for other defensive Goblins.
This deck is well balanced. If the opponent has a Skeleton Army, use the Arrows. If he has a Witch you can use the Fireball against her and then the Baby Dragon or the Mini P.E.K.K.A will do the rest.
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The Giant is going to be one of your most used cards in the game until you've reached Arena 4 for that ever famous Hog Rider. The Giant is still viable even in Arena 11. Mastering the beatdown deck is the first step in mastering different strategies in the arena.
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