3 Spells RG Deck for Arena 7

After countless of nerfs the Royal Giant is still one OP tanker to have. On this deck, he is accompanied by not just one, but three spells! Along with the Musketeer for support, this deck will win you trophies and help you climb out of Arena 7.
Written by: Approved and Originally Published by: on April 7, 2017.
This article had a major update on .


The Royal Giant is still a viable unit to have in Arena 7. With rarity at Common, free-2-play players can easily level him up. He is joined by 3 spells and the Musketeer for support. An easy cycle deck with a heavy Spell kick.



The Royal Giant's ability to reach the opponent's tower without getting near is definitely one of his strengths. Adding his medium to high HP pool, he can demolish a tower in a snap. He is backed up by either the Minions or Musketeer for anti-air and ground support. Your spell cards are there at your disposal for any heavy counters.

3 Spells RG Deck:

Furnace Lightning Minions Musketeer
furnace.png lightning.png minions.png musketeer.png
Royal Giant Skeleton Army The Log Zap
royal_giant.png skeleton_army.png TheLog.png zap.png

Card Roles:

  • Furnace - This building can lure the opponents in the middle of your arena and at the same time spawn Fire Spirits.
  • Lightning - A high hitting spell card that can squash 3 of the opponent's units.
  • Minions - Use them mainly for defense or you can also add them as a support to your Royal Giant
  • Musketeer - Her high fire power is great against the Lava Hound. She can also deal a good damage to a tower.
  • Royal Giant - He will be your main tower destroyer. He will also shield your Minions or Musketeer away from harm.
  • Skeleton Army - They are your anti-tank units. If they are Zapped you can whip out your Minions for help.
  • The Log - Cheap spell card to get rid of low HP troops. It can also push back foes and deal a tower chip damage.
  • Zap - Another cheap card to reset the Inferno Tower, Inferno Dragon, Sparky etc.

Clash Royale Strategy:

Ideal Strategy:

The Ideal Strategy of this deck is to have a Furnace planted in the middle of your base. Have your Royal Giant in front of your Musketeer and then have all your spells ready to deploy. Your Minions are there for back up for any unsuspecting push.


Wait until you're at max elixirs and then drop your Furnace at the middle of your base. Have your Musketeer deployed at the back of the King Tower. Just before she reaches the bridge, have the Royal Giant in front of her to tank. The Fire Spirits from your Furnace can help clear out any opposing troops. Have your spells ready for any buildings and counters.


As you already have the Furnace in the middle of the base to lure the units, you can have the Minions to rip them apart. If you're facing a tank, you can place the Skeleton Army to counter. Your spells are also there to support any incoming trespassers.

Additional Tip:

If you feel like the opponent is too busy countering your push, you can add the Minions as support.


As this is a beat down deck with a tanker, Inferno Towers and Inferno Dragons are a weakness. You can use your Zap spell to reset it or the Lightning spell to deal huge damage against it.

More Decks:



The Royal Giant, aside from the Elite Barbarians are frowned upon in the game because of their sheer power. A lot of decks have been created just to counter these two power house. On this deck, you are equipped with three spells to counter them. Remember, they can only bait spells but they can never counter them.

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Last modified: 7, 04, 2017

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