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3M Ram Jack Deck for Arena 11 to 12

Tank them with the Ice Golem, L-Jack, or the Ghost!
Written by: Approved and Originally Published by: Updated on .

Overview:

3M Ram Jack Deck for Arena 11 to 12
Battle_Ram.png elixir_collector.png icegolem-card.png LumberJack.png
royal_ghost.png three_musketeers.png zap.png zappies.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Royal Ghost, LumberJack and the Ice Golem can provide a quick tank for the Zappies and Battle Ram.
During double elixir, unleash the fury of your Three Musketeers.
Defense Zappies for quick defense.
Ice Golem to lure.
LumberJack and Royal Ghost for quick ground defense.
Watch Out For Mega Knight
Fireball
Tested Working in Arena 12 - Last Balance Update after Posting: July 11, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

LumberJack.png royal_ghost.png Battle_Ram.png three_musketeers.png
  • Note - Have the Three Musketeers split behind your king tower. A pair of Musketeers will go towards one lane and the single one to the other lane. Put down any tanker in front of the pair of Muskets and then have the Battle Ram join the lone Musketeer. The opponent will now have to choose which lane to defend. If they decide to Fireball, go with a quick push with any of your remaining troops.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

Battle_Ram.png three_musketeers.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap for swarms and to reset Infernos and Sparkys.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

icegolem-card.png LumberJack.png zappies.png royal_ghost.png
  • Note - Your units can help you set up a quick push.

Buildings:

elixir_collector.png
  • Note - Gives you an elixir advantage over time.

Anti- Air:

These are the cards against flying units:

zappies.png three_musketeers.png
  • Note - Your anti-air are weak against the Fireball, make sure to move them away from each other.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
icegolem-card.png three_musketeers.png Battle_Ram.png
Quick Push
LumberJack.png zappies.png
Defense
LumberJack.png zappies.png royal_ghost.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
Battle_Ram.png Crown Towers
Buildings
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
three_musketeers.png Ground Units
Aerial Units
Crown Towers
Buildings
Fireball
Lightning
Valkyrie
Executioner
Wizard
Splash Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
zappies.png Inferno Tower
Sparky
Ground Units
Fireball
Aerial Units
Splash Units

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